Q3map2:
* code fixes * packer: !FAIL! msg for missing ingame resources, ~fail for the rest * bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo Radiant: binds... * F5: run first in the list or recently invoked build option * F11: fullscreen misc... * opening *.map, sent via cmd line: enabled for non win32 too * fix: textures find/replace wnd better default pos, size * fix: crash in CSG::Subtract * fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1 * correct save/restore of main wnd pos/size and maximized/fullscreened states * scale widgets consistently along with main wnd, while using regular layout
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4
Makefile
4
Makefile
@@ -483,7 +483,9 @@ endif
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%.o: %.c $(if $(findstring $(DEPEND_ON_MAKEFILE),yes),$(wildcard Makefile*),) | dependencies-check
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$(CC) $< $(CFLAGS) $(CFLAGS_COMMON) $(CPPFLAGS_EXTRA) $(CPPFLAGS_COMMON) $(CPPFLAGS) $(TARGET_ARCH) -c -o $@
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$(INSTALLDIR)/q3map2.$(EXE): LDFLAGS_EXTRA := -Wl,--large-address-aware
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ifeq ($(OS),Win32)
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$(INSTALLDIR)/q3map2.$(EXE): LDFLAGS_EXTRA := -Wl,--large-address-aware,--stack,4194304
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endif
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$(INSTALLDIR)/q3map2.$(EXE): LIBS_EXTRA := $(LIBS_XML) $(LIBS_GLIB) $(LIBS_PNG) $(LIBS_JPEG) $(LIBS_ZLIB)
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$(INSTALLDIR)/q3map2.$(EXE): CPPFLAGS_EXTRA := $(CPPFLAGS_XML) $(CPPFLAGS_GLIB) $(CPPFLAGS_PNG) $(CPPFLAGS_JPEG) -Itools/quake3/common -Ilibs -Iinclude
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$(INSTALLDIR)/q3map2.$(EXE): \
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