Q3map2:
* code fixes * packer: !FAIL! msg for missing ingame resources, ~fail for the rest * bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo Radiant: binds... * F5: run first in the list or recently invoked build option * F11: fullscreen misc... * opening *.map, sent via cmd line: enabled for non win32 too * fix: textures find/replace wnd better default pos, size * fix: crash in CSG::Subtract * fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1 * correct save/restore of main wnd pos/size and maximized/fullscreened states * scale widgets consistently along with main wnd, while using regular layout
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@@ -670,8 +670,9 @@ void post( const scene::Path& path, scene::Instance& instance ) const {
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delete ( *i );
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}
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}
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scene::Node& parent = path.parent();
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Path_deleteTop( path );
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if( Node_getTraversable( path.parent() )->empty() ){
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if( Node_getTraversable( parent )->empty() ){
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m_eraseParent = true;
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}
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}
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