Q3map2:
* code fixes * packer: !FAIL! msg for missing ingame resources, ~fail for the rest * bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo Radiant: binds... * F5: run first in the list or recently invoked build option * F11: fullscreen misc... * opening *.map, sent via cmd line: enabled for non win32 too * fix: textures find/replace wnd better default pos, size * fix: crash in CSG::Subtract * fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1 * correct save/restore of main wnd pos/size and maximized/fullscreened states * scale widgets consistently along with main wnd, while using regular layout
This commit is contained in:
@@ -652,13 +652,10 @@ int main( int argc, char* argv[] ){
|
||||
|
||||
hide_splash();
|
||||
|
||||
#ifdef WIN32
|
||||
if( openCmdMap && *openCmdMap ){
|
||||
Map_LoadFile( openCmdMap );
|
||||
}
|
||||
else
|
||||
#endif // WIN32
|
||||
if ( g_bLoadLastMap && !g_strLastMap.empty() ) {
|
||||
else if ( g_bLoadLastMap && !g_strLastMap.empty() ) {
|
||||
Map_LoadFile( g_strLastMap.c_str() );
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user