* code fixes
	* packer: !FAIL! msg for missing ingame resources, ~fail for the rest
	* bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo


Radiant:

binds...
	* F5: run first in the list or recently invoked build option
	* F11: fullscreen

misc...
	* opening *.map, sent via cmd line: enabled for non win32 too
	* fix: textures find/replace wnd better default pos, size
	* fix: crash in CSG::Subtract
	* fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1
	* correct save/restore of main wnd pos/size and maximized/fullscreened states
	* scale widgets consistently along with main wnd, while using regular layout
This commit is contained in:
Garux
2017-08-02 09:06:17 +03:00
parent bf6dd1f2d1
commit e7c45da823
18 changed files with 127 additions and 76 deletions

View File

@@ -652,13 +652,10 @@ int main( int argc, char* argv[] ){
hide_splash();
#ifdef WIN32
if( openCmdMap && *openCmdMap ){
Map_LoadFile( openCmdMap );
}
else
#endif // WIN32
if ( g_bLoadLastMap && !g_strLastMap.empty() ) {
else if ( g_bLoadLastMap && !g_strLastMap.empty() ) {
Map_LoadFile( g_strLastMap.c_str() );
}
else