Q3map2:
* new area lights backsplash algorithm ( by Jelvan ), hijacking temp area lights ( to simulate volumetric behavior of source ones ) * fix: create backsplash for area lights, while q3map_lightsubdivide'ing too * no backsplash for area lights, if surf == sky * report patches count in -info * -exportents to exports entities to a .ent file * unvanquished game support * -fs_basepath: can be used more than once to look in multiple paths (Sets the given path as main directory of the game) * -fs_game: can be used more than once (Sets a different game directory name (default for Q3A: baseq3)) * -fs_pakpath <dir>: Specify additional custom path to assets (can be used more than once to look in multiple paths) * fix undocumented unexpected LokiInitPaths * -help option (-h, --help)
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Makefile
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Makefile
@@ -511,8 +511,10 @@ $(INSTALLDIR)/q3map2.$(EXE): \
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tools/quake3/q3map2/convert_obj.o \
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tools/quake3/q3map2/convert_map.o \
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tools/quake3/q3map2/decals.o \
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tools/quake3/q3map2/exportents.o \
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tools/quake3/q3map2/facebsp.o \
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tools/quake3/q3map2/fog.o \
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tools/quake3/q3map2/help.o \
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tools/quake3/q3map2/image.o \
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tools/quake3/q3map2/leakfile.o \
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tools/quake3/q3map2/light_bounce.o \
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