* new area lights backsplash algorithm ( by Jelvan ), hijacking temp area lights ( to simulate volumetric behavior of source ones )
	* fix: create backsplash for area lights, while q3map_lightsubdivide'ing too
	* no backsplash for area lights, if surf == sky
	* report patches count in -info
	* -exportents to exports entities to a .ent file
	* unvanquished game support
	* -fs_basepath: can be used more than once to look in multiple paths (Sets the given path as main directory of the game)
	* -fs_game: can be used more than once (Sets a different game directory name (default for Q3A: baseq3))
	* -fs_pakpath <dir>: Specify additional custom path to assets (can be used more than once to look in multiple paths)
	* fix undocumented unexpected LokiInitPaths
	* -help option (-h, --help)
This commit is contained in:
Garux
2017-08-02 09:16:24 +03:00
parent 804c20949d
commit ed4c8c2044
9 changed files with 868 additions and 19 deletions

View File

@@ -511,8 +511,10 @@ $(INSTALLDIR)/q3map2.$(EXE): \
tools/quake3/q3map2/convert_obj.o \
tools/quake3/q3map2/convert_map.o \
tools/quake3/q3map2/decals.o \
tools/quake3/q3map2/exportents.o \
tools/quake3/q3map2/facebsp.o \
tools/quake3/q3map2/fog.o \
tools/quake3/q3map2/help.o \
tools/quake3/q3map2/image.o \
tools/quake3/q3map2/leakfile.o \
tools/quake3/q3map2/light_bounce.o \