* Valve220: use face projection by default
* Valve220: Project {axial, ortho, cam, from face} functions
* conversions between AP, BP and Valve220 brush types; conversions to Brush Primitives and Valve220 formats are lossless
* detect brush format and automatically convert to current one on map Import and Paste
* Valve220: fixed Reset function, implemented Rotate one
* Valve220: fix overwriting basis on brush clone/map import ( in Face( Face ) constructor )
* BP: fix: normalize shift values during import, arbitrary projections and face->fit
* Valve220: fix texture lock for scaling, fix for negative texdef.scale
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@@ -46,7 +46,6 @@ virtual void exportTokens( TokenWriter& writer ) const = 0;
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};
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#include "iscenegraph.h"
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#include "ibrush.h"
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class EntityCreator;
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@@ -62,7 +61,6 @@ class MapFormat
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public:
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INTEGER_CONSTANT( Version, 2 );
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STRING_CONSTANT( Name, "map" );
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mutable EBrushType m_detectedFormat;
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/// \brief Read a map graph into \p root from \p outputStream, using \p entityTable to create entities.
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virtual void readGraph( scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable ) const = 0;
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