* view->filter->sky: Q3 shader based skies (skyParms keyword)
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@@ -48,6 +48,7 @@ enum
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EXCLUDE_DECALS = 0x00100000,
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EXCLUDE_FUNC_GROUPS = 0x00200000,
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EXCLUDE_POINT_ENT = 0x00400000,
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EXCLUDE_SKY = 0x00800000,
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};
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class Filter
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@@ -37,6 +37,7 @@ enum
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QER_AREAPORTAL = 1 << 8,
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QER_CLIP = 1 << 9,
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QER_BOTCLIP = 1 << 10,
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QER_SKY = 1 << 11,
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};
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struct qtexture_t;
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