* view->filter->sky: Q3 shader based skies (skyParms keyword)
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@@ -1196,6 +1196,9 @@ filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail );
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filter_face_shader_prefix g_filter_face_decals( "textures/decals/" );
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filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals );
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filter_face_flags g_filter_face_sky( QER_SKY );
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filter_brush_any_face g_filter_brush_sky( &g_filter_face_sky );
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void BrushFilters_construct(){
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add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP );
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@@ -1227,6 +1230,7 @@ void BrushFilters_construct(){
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add_brush_filter( g_filter_brush_liquids_q1, EXCLUDE_LIQUIDS );
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add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
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add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
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add_brush_filter( g_filter_brush_sky, EXCLUDE_SKY );
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}
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#if 0
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