binds...
	* tex bro: left double click loads directory, containing active shader + focuses on it
		right double click loads 'common' directory
misc...
	* shader editor gets focus after been hidden behind main window and called again
	* patch thicken: significantly more fail safe; correct handling of cycled patches
	* fix: was parsing vfs twice; pk3s were being opened twice during runtime
	* fix: shortcuts work after startup (plugins bar buttons were stealing focus)
This commit is contained in:
Garux
2017-08-01 14:07:22 +03:00
parent 86023af46c
commit f6b9708d07
5 changed files with 158 additions and 55 deletions

View File

@@ -82,7 +82,11 @@ inline GtkToolbarChildType gtktoolbarchildtype_for_toolbarbuttontype( IToolbarBu
}
void toolbar_insert( GtkToolbar *toolbar, const char* icon, const char* text, const char* tooltip, IToolbarButton::EType type, GtkSignalFunc handler, gpointer data ){
gtk_toolbar_append_element( toolbar, gtktoolbarchildtype_for_toolbarbuttontype( type ), 0, text, tooltip, "", GTK_WIDGET( new_plugin_image( icon ) ), handler, data );
GtkWidget* widget = gtk_toolbar_append_element( toolbar, gtktoolbarchildtype_for_toolbarbuttontype( type ), 0, text, tooltip, "", GTK_WIDGET( new_plugin_image( icon ) ), handler, data );
if( type != IToolbarButton::eSpace ){
GTK_WIDGET_UNSET_FLAGS( widget, GTK_CAN_FOCUS );
GTK_WIDGET_UNSET_FLAGS( widget, GTK_CAN_DEFAULT );
}
}
void ActivateToolbarButton( GtkWidget *widget, gpointer data ){