Radiant:
binds... * tex bro: left double click loads directory, containing active shader + focuses on it right double click loads 'common' directory misc... * shader editor gets focus after been hidden behind main window and called again * patch thicken: significantly more fail safe; correct handling of cycled patches * fix: was parsing vfs twice; pk3s were being opened twice during runtime * fix: shortcuts work after startup (plugins bar buttons were stealing focus)
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@@ -83,7 +83,7 @@ void QE_InitVFS(){
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// if we have a mod dir
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if ( !string_equal( gamename, basegame ) ) {
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// ~/.<gameprefix>/<fs_game>
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if ( userRoot ) {
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if ( userRoot && !string_equal( globalRoot, userRoot ) ) {
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StringOutputStream userGamePath( 256 );
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userGamePath << userRoot << gamename << '/';
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GlobalFileSystem().initDirectory( userGamePath.c_str() );
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@@ -98,7 +98,7 @@ void QE_InitVFS(){
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}
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// ~/.<gameprefix>/<fs_main>
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if ( userRoot ) {
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if ( userRoot && !string_equal( globalRoot, userRoot ) ) {
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StringOutputStream userBasePath( 256 );
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userBasePath << userRoot << basegame << '/';
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GlobalFileSystem().initDirectory( userBasePath.c_str() );
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