Concat all found shaderlist.txt files to build the shader list
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@@ -98,8 +98,8 @@ public:
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/// \brief Detach an \p observer previously-attached by calling \c attach.
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virtual void detach(ModuleObserver& observer) = 0;
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virtual Archive* getArchive(const char* archiveName) = 0;
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virtual void forEachArchive(const ArchiveNameCallback& callback) = 0;
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virtual Archive* getArchive(const char* archiveName, bool pakonly=true) = 0;
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virtual void forEachArchive(const ArchiveNameCallback& callback, bool pakonly=true, bool reverse=false) = 0;
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};
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#include "modulesystem.h"
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