* point entities are understood as miscmodels, if <model attribute is present in xml .ent definition
* <model key= is not hardcoded to 'model' anymore, can use 'mdl'(q1) or w/e
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@@ -51,8 +51,7 @@
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EGameType g_gameType;
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inline scene::Node& entity_for_eclass( EntityClass* eclass ){
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if ( ( string_compare_nocase_n( eclass->name(), "misc_", 5 ) == 0 && string_equal_nocase( eclass->name() + string_length( eclass->name() ) - 5, "model" ) ) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
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|| classname_equal( eclass->name(), "model_static" ) ) {
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if ( EntityClass_miscmodel_is( eclass ) ) {
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return New_MiscModel( eclass );
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}
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else if ( classname_equal( eclass->name(), "light" )
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