turn quake3 tools to cpp
This commit is contained in:
487
tools/quake3/q3data/images.cpp
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487
tools/quake3/q3data/images.cpp
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "q3data.h"
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byte *byteimage, *lbmpalette;
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int byteimagewidth, byteimageheight;
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char mip_prefix[1024]; // directory to dump the textures in
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bool colormap_issued;
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byte colormap_palette[768];
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/*
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==============
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Cmd_Grab
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$grab filename x y width height
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==============
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*/
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void Cmd_Grab( void ){
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int xl,yl,w,h,y;
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byte *cropped;
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char savename[1024];
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char dest[1024];
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GetToken( false );
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if ( path_separator( token[0] ) ) {
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sprintf( savename, "%s%s.pcx", writedir, token + 1 );
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}
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else{
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sprintf( savename, "%spics/%s.pcx", writedir, token );
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}
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if ( g_release ) {
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if ( path_separator( token[0] ) ) {
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sprintf( dest, "%s.pcx", token + 1 );
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}
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else{
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sprintf( dest, "pics/%s.pcx", token );
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}
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ReleaseFile( dest );
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return;
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}
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GetToken( false );
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xl = atoi( token );
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GetToken( false );
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yl = atoi( token );
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GetToken( false );
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w = atoi( token );
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GetToken( false );
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h = atoi( token );
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if ( xl < 0 || yl < 0 || w < 0 || h < 0 || xl + w > byteimagewidth || yl + h > byteimageheight ) {
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Error( "GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h );
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}
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// crop it to the proper size
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cropped = malloc( w * h );
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for ( y = 0 ; y < h ; y++ )
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{
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memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w );
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}
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// save off the new image
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printf( "saving %s\n", savename );
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CreatePath( savename );
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WritePCXfile( savename, cropped, w, h, lbmpalette );
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free( cropped );
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}
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/*
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==============
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Cmd_Raw
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$grab filename x y width height
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==============
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*/
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void Cmd_Raw( void ){
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int xl,yl,w,h,y;
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byte *cropped;
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char savename[1024];
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char dest[1024];
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GetToken( false );
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sprintf( savename, "%s%s.lmp", writedir, token );
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if ( g_release ) {
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sprintf( dest, "%s.lmp", token );
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ReleaseFile( dest );
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return;
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}
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GetToken( false );
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xl = atoi( token );
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GetToken( false );
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yl = atoi( token );
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GetToken( false );
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w = atoi( token );
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GetToken( false );
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h = atoi( token );
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if ( xl < 0 || yl < 0 || w < 0 || h < 0 || xl + w > byteimagewidth || yl + h > byteimageheight ) {
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Error( "GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h );
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}
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// crop it to the proper size
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cropped = malloc( w * h );
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for ( y = 0 ; y < h ; y++ )
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{
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memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w );
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}
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// save off the new image
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printf( "saving %s\n", savename );
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CreatePath( savename );
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SaveFile( savename, cropped, w * h );
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free( cropped );
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}
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/*
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=============================================================================
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COLORMAP GRABBING
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=============================================================================
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*/
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/*
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===============
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BestColor
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===============
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*/
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byte BestColor( int r, int g, int b, int start, int stop ){
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int i;
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int dr, dg, db;
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int bestdistortion, distortion;
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int bestcolor;
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byte *pal;
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//
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// let any color go to 0 as a last resort
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//
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bestdistortion = 256 * 256 * 4;
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bestcolor = 0;
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pal = colormap_palette + start * 3;
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for ( i = start ; i <= stop ; i++ )
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{
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dr = r - (int)pal[0];
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dg = g - (int)pal[1];
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db = b - (int)pal[2];
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pal += 3;
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distortion = dr * dr + dg * dg + db * db;
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if ( distortion < bestdistortion ) {
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if ( !distortion ) {
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return i; // perfect match
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}
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bestdistortion = distortion;
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bestcolor = i;
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}
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}
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return bestcolor;
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}
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/*
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==============
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Cmd_Colormap
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$colormap filename
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the brightes colormap is first in the table (FIXME: reverse this now?)
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64 rows of 256 : lightmaps
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256 rows of 256 : translucency table
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==============
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*/
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void Cmd_Colormap( void ){
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int levels, brights;
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int l, c;
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float frac, red, green, blue;
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float range;
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byte *cropped, *lump_p;
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char savename[1024];
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char dest[1024];
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colormap_issued = true;
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if ( !g_release ) {
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memcpy( colormap_palette, lbmpalette, 768 );
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}
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if ( !TokenAvailable() ) { // just setting colormap_issued
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return;
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}
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GetToken( false );
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sprintf( savename, "%spics/%s.pcx", writedir, token );
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if ( g_release ) {
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sprintf( dest, "pics/%s.pcx", token );
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ReleaseFile( dest );
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return;
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}
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range = 2;
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levels = 64;
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brights = 1; // ignore 255 (transparent)
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cropped = malloc( ( levels + 256 ) * 256 );
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lump_p = cropped;
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// shaded levels
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for ( l = 0; l < levels; l++ )
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{
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frac = range - range * (float)l / ( levels - 1 );
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for ( c = 0 ; c < 256 - brights ; c++ )
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{
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red = lbmpalette[c * 3];
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green = lbmpalette[c * 3 + 1];
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blue = lbmpalette[c * 3 + 2];
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red = (int)( red * frac + 0.5 );
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green = (int)( green * frac + 0.5 );
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blue = (int)( blue * frac + 0.5 );
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//
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// note: 254 instead of 255 because 255 is the transparent color, and we
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// don't want anything remapping to that
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// don't use color 0, because NT can't remap that (or 255)
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//
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*lump_p++ = BestColor( red,green,blue, 1, 254 );
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}
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// fullbrights always stay the same
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for ( ; c < 256 ; c++ )
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*lump_p++ = c;
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}
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// 66% transparancy table
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for ( l = 0; l < 255; l++ )
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{
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for ( c = 0 ; c < 255 ; c++ )
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{
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red = lbmpalette[c * 3] * 0.33 + lbmpalette[l * 3] * 0.66;
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green = lbmpalette[c * 3 + 1] * 0.33 + lbmpalette[l * 3 + 1] * 0.66;
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blue = lbmpalette[c * 3 + 2] * 0.33 + lbmpalette[l * 3 + 2] * 0.66;
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*lump_p++ = BestColor( red,green,blue, 1, 254 );
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}
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*lump_p++ = 255;
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}
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for ( c = 0 ; c < 256 ; c++ )
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*lump_p++ = 255;
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// save off the new image
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printf( "saving %s\n", savename );
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CreatePath( savename );
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WritePCXfile( savename, cropped, 256, levels + 256, lbmpalette );
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free( cropped );
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}
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/*
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=============================================================================
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MIPTEX GRABBING
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=============================================================================
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*/
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byte pixdata[256];
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int d_red, d_green, d_blue;
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byte palmap[32][32][32];
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bool palmap_built;
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/*
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=============
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FindColor
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=============
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*/
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int FindColor( int r, int g, int b ){
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int bestcolor;
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if ( r > 255 ) {
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r = 255;
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}
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if ( r < 0 ) {
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r = 0;
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}
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if ( g > 255 ) {
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g = 255;
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}
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if ( g < 0 ) {
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g = 0;
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}
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if ( b > 255 ) {
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b = 255;
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}
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if ( b < 0 ) {
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b = 0;
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}
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#ifndef TABLECOLORS
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bestcolor = BestColor( r, g, b, 0, 254 );
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#else
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bestcolor = palmap[r >> 3][g >> 3][b >> 3];
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#endif
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return bestcolor;
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}
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void BuildPalmap( void ){
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#ifdef TABLECOLORS
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int r, g, b;
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int bestcolor;
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if ( palmap_built ) {
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return;
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}
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palmap_built = true;
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for ( r = 4 ; r < 256 ; r += 8 )
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{
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for ( g = 4 ; g < 256 ; g += 8 )
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{
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for ( b = 4 ; b < 256 ; b += 8 )
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{
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bestcolor = BestColor( r, g, b, 1, 254 );
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palmap[r >> 3][g >> 3][b >> 3] = bestcolor;
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}
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}
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}
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#endif
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if ( !colormap_issued ) {
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Error( "You must issue a $colormap command first" );
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}
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}
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/*
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=============
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AveragePixels
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=============
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*/
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byte AveragePixels( int count ){
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int r,g,b;
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int i;
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int vis;
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int pix;
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int bestcolor;
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byte *pal;
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vis = 0;
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r = g = b = 0;
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for ( i = 0 ; i < count ; i++ )
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{
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pix = pixdata[i];
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r += lbmpalette[pix * 3];
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g += lbmpalette[pix * 3 + 1];
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b += lbmpalette[pix * 3 + 2];
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vis++;
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}
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r /= vis;
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g /= vis;
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b /= vis;
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// error diffusion
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r += d_red;
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g += d_green;
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b += d_blue;
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//
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// find the best color
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//
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bestcolor = FindColor( r, g, b );
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// error diffusion
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pal = colormap_palette + bestcolor * 3;
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d_red = r - (int)pal[0];
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d_green = g - (int)pal[1];
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d_blue = b - (int)pal[2];
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return bestcolor;
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}
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/*
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=============================================================================
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ENVIRONMENT MAP GRABBING
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Creates six pcx files from tga files without any palette edge seams
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also copies the tga files for GL rendering.
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=============================================================================
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*/
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// 3dstudio environment map suffixes
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char *suf[6] = {"rt", "ft", "lf", "bk", "up", "dn"};
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/*
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=================
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Cmd_Environment
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=================
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*/
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void Cmd_Environment( void ){
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char name[1024];
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int i, x, y;
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byte image[256 * 256];
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byte *tga;
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GetToken( false );
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if ( g_release ) {
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for ( i = 0 ; i < 6 ; i++ )
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{
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sprintf( name, "env/%s%s.pcx", token, suf[i] );
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ReleaseFile( name );
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sprintf( name, "env/%s%s.tga", token, suf[i] );
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ReleaseFile( name );
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}
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return;
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}
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// get the palette
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BuildPalmap();
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sprintf( name, "%senv/", gamedir );
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CreatePath( name );
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// convert the images
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for ( i = 0 ; i < 6 ; i++ )
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{
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sprintf( name, "%senv/%s%s.tga", gamedir, token, suf[i] );
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printf( "loading %s...\n", name );
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LoadTGA( name, &tga, NULL, NULL );
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for ( y = 0 ; y < 256 ; y++ )
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{
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for ( x = 0 ; x < 256 ; x++ )
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{
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image[y * 256 + x] = FindColor( tga[( y * 256 + x ) * 4 + 0],tga[( y * 256 + x ) * 4 + 1],tga[( y * 256 + x ) * 4 + 2] );
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}
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}
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free( tga );
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sprintf( name, "%senv/%s%s.pcx", writedir, token, suf[i] );
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if ( FileTime( name ) != -1 ) {
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printf( "%s already exists, not overwriting.\n", name );
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}
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else{
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WritePCXfile( name, image, 256, 256, colormap_palette );
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}
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}
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}
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Block a user