remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path

This commit is contained in:
Garux
2021-01-20 12:48:10 +03:00
parent 3b39a5754d
commit fe5c0879b4
5 changed files with 2 additions and 21 deletions

View File

@@ -157,7 +157,6 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
<li><strong><code>-snap</code> N:</strong> Snap brush bevel planes to the given number of units</li>
<li><strong><code>-tempname</code> filename.map:</strong> Read the MAP file from the given file name</li>
<li><strong><code>-texrange</code> N:</strong> Limit per-surface texture range to the given number of units, and subdivide surfaces like with <code>q3map_tessSize</code> if this is not met</li>
<li><strong><code>-tmpout</code>:</strong> Write the BSP file to /tmp</li>
<li><strong><code>-verboseentities</code>:</strong> Enable <code>-v</code> only for map entities, not for the world</li>
</ul>
@@ -174,8 +173,6 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
<li><strong><code>-nosort</code>:</strong> Do not sort the portals before calculating vis (usually slower)</li>
<li><strong><code>-passageOnly</code>:</strong> Just use PassageFlow vis (usually less fps)</li>
<li><strong><code>-saveprt</code>:</strong> Keep the PRT file after running vis (so you can run vis again)</li>
<li><strong><code>-tmpin</code>:</strong> Use /tmp folder for input</li>
<li><strong><code>-tmpout</code>:</strong> Use /tmp folder for output</li>
</ul>