19 Commits

Author SHA1 Message Date
Garux
df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00
Garux
9d3d204018 Qt 2022-10-27 09:10:31 +03:00
Garux
6c129e546f store winding points in double precision 2021-11-23 14:48:00 +03:00
Garux
2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux
9ec94f25aa fix [-Wignored-qualifiers] 2021-01-01 18:31:20 +03:00
Garux
4b2f9d6080 * open/save dialogs: use current file path, name, focus it, if present
brushexport plugin: case insensitive extension check
2020-03-01 19:38:27 +03:00
Garux
b5c831908d brushexport plugin: popup on export with nothing selected 2020-01-05 06:00:54 +03:00
Garux
f990b5ed44 * brushexport plugin: make comparison with 'Ignored materials' case insensitive 2020-01-05 03:51:20 +03:00
Garux
31014dcf4a * brushexport plugin: add 'Ignored materials' on Enter, delete on Delete 2020-01-05 01:44:01 +03:00
Garux
4af0818069 brushexport plugin: console print on success 2020-01-04 00:51:40 +03:00
Garux
0f6e20a334 * brushexport plugin: "Weld vertices" option (welds inside group or object, thus result depends on collapse option)
rephrase, shorten code
disable debug prints about exclusions in release
print error to console with nothing selected
more picky conditions in ExportData::GetShaderNameFromShaderPath slash search
2020-01-03 22:18:52 +03:00
Garux
034f06f18d * brushexport plugin: write Kd (diffuse color) and map_Kd (diffuse map) data to .mtl
* brushexport plugin fix: invert Y during YZ swap; invert V of UV coords (correct texturing)
	* brushexport plugin: default to 'Don't collapse' option
q3map2:	* obj export: save in popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: load as popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: fix support of back references in faces
2019-01-10 00:44:27 +03:00
Rudolf Polzer
e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Thorn
6a27f87936 A tiny patch for the brushexport2 obj exporter that stops it from truncating filenames if you don't specifically append ".obj" in the file browser window. 2011-10-18 15:01:18 +02:00
Rudolf Polzer
b515a4a709 argh :P 20 was intentional 2010-07-25 17:16:46 +02:00
Rudolf Polzer
f78b813d8b improve the max shader name length in brushexport plugin 2010-07-25 17:10:39 +02:00
divverent
a4f89fe0f8 fix some more crashes (on OS X only)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@208 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 14:56:32 +00:00
rpolzer
4eeb89d4b2 s/GtkRadiant/NetRadiant/
git-svn-id: svn://svn.icculus.org/netradiant/trunk@81 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:32:43 +00:00
rpolzer
107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00