Garux
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3ce07bb310
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change points order in plane3_for_points( const BasicVector3<Element>& p0, const BasicVector3<Element>& p1, const BasicVector3<Element>& p2 )
to be consistent over the related code
to omit points swap there and there
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2019-05-01 12:38:58 +03:00 |
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Garux
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71c63fbdc6
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* fix alt + m1 indirect faces picking, when object is partially or fully out of camera view
refactor math functions
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2019-04-28 20:54:29 +03:00 |
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Garux
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ae1bd2c066
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matrix4_for_normal_transform, matrix4_transformed_normal, plane3_transformed_affine_full functions
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2018-05-16 14:16:43 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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