Commit Graph

28 Commits

Author SHA1 Message Date
Garux
6066fe2cc2 std::vector<int> bspLeafSurfaces 2021-09-24 16:16:02 +03:00
Garux
b1f32e6faa std::vector<bspNode_t> bspNodes 2021-09-24 16:06:34 +03:00
Garux
bccd3bafd7 std::vector<bspPlane_t> bspPlanes 2021-09-24 15:43:24 +03:00
Garux
76d2b565b3 std::vector<bspLeaf_t> bspLeafs 2021-09-24 15:25:58 +03:00
Garux
58911934e0 std::vector<bspShader_t> bspShaders 2021-09-24 13:39:04 +03:00
Garux
6e2fc92576 std::vector<bspModel_t> bspModels 2021-09-24 12:11:11 +03:00
Garux
dbeb2d0718 rename game -> g_game 2021-09-13 18:49:09 +03:00
Garux
68b8d7d5dc refactor game configs: using class inheritance to avoid massive duplication 2021-09-13 16:11:01 +03:00
Garux
f3321cef5f * auto fog direction: try all sides, not just axial; default to none, if no visible sides
* q3map_fogDir: pick best matching side, not strict match only; ignore invisible 'bevel' sides
2021-09-08 19:22:18 +03:00
Garux
23d82aa9ef * prioritize +Z fog visible side in ambiguous case (= -Z fog direction), as in fogged pit 2021-09-08 10:11:49 +03:00
Garux
204c3138e2 emit warning on expected practical engine fog limit overflow 2021-09-07 08:14:04 +03:00
Garux
f492ab27eb more c++ in q3map2 2021-08-10 22:41:43 +03:00
Garux
99f4a4a767 minor tweaks 2021-08-03 20:54:21 +03:00
Garux
15b391cdb3 minor tweaks 2021-08-02 00:47:18 +03:00
Garux
ffa1a4340c std::vector<plane_t> mapplanes 2021-07-29 22:21:36 +03:00
Garux
6c00419653 fix spelling 2021-05-24 20:23:09 +03:00
Garux
2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux
9446aeca8e fix introduced problems 2021-02-28 12:04:52 +03:00
Garux
4ce944444d rewrite q3map2 math in c++ 2021-02-25 19:41:43 +03:00
Garux
92b2487875 fix string warnings 2021-02-08 01:33:36 +03:00
Garux
99a5ef0416 refactor entity key values routines 2021-01-30 16:23:31 +03:00
Garux
40ab7fa26c remove excess string overflow checks, fix warnings 2021-01-29 05:14:33 +03:00
Garux
623163ae9c remove unused markers 2021-01-28 02:12:15 +03:00
Garux
62a0ae5623 prevent string overflows 2021-01-26 22:31:19 +03:00
Garux
54c38610bf use std::list<epair_t> 2021-01-23 17:25:47 +03:00
Garux
36b63e1d2c turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
Garux
da3b05728c use safe string for shaderInfo_t.shader 2021-01-19 01:24:21 +03:00
Garux
fafa271a46 turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00