Commit Graph

552 Commits

Author SHA1 Message Date
Garux
dfae69d446 don't check for NULL, while doing free() 2020-01-20 19:14:52 +03:00
Garux
67820df935 simplify phrasing in vsf.c 2020-01-20 17:49:44 +03:00
Garux
bc8cc6e213 fix compilation in Linux (Q_stricmp was function before and was implicitly linked w/o direct inclusion)
remove platform dependent branching in q3data
2020-01-20 16:33:33 +03:00
Garux
7492d3d8c5 use memcpy in CopyWindingAccuIncreaseSizeAndFreeOld
rephrase ChopWindingInPlaceAccu::fineEpsilon
2020-01-13 12:43:18 +03:00
Garux
4d9a6cc2a9 const pointer in copy functions 2020-01-13 04:31:05 +03:00
Garux
5dc0244ef9 remove unused statistic variables 2020-01-13 00:39:55 +03:00
Garux
a626907ba9 use offsetof( type, flexible_array_member[size] ) semantics 2020-01-13 00:37:44 +03:00
Garux
99bae99b36 add safe_calloc(), safe_calloc_info() functions, use them (optimization, code shortening) 2020-01-12 18:55:03 +03:00
Thomas Köppe
23a166a4dd Change winding_t, winding_accu_t and brush_t to use flexible array members rather than fixed-sized arrays.
The arrays were always meant to be variably sized, and objects are only ever allocated dynamically. Object size computations are simplified with this change.

Flexible arrays were introduced in C99, so this change means that we will require a C99-conforming compiler henceforth.
2020-01-12 01:32:43 +03:00
Thomas Köppe
1e2ccf5f06 Use standard "offsetof" facility rather than manual code involving null pointer dereferences. 2020-01-12 00:49:05 +03:00
Thomas Köppe
07c14c71a1 [unzip.c{,pp}] Change zc{alloc,free} to internal linkage 2020-01-11 20:29:10 +03:00
Thomas Köppe
78bc1dcec6 [q3map2] Unwind script stack in case of script loading error.
Also avoid type punning read into char* variable (even though char* and void* happen to be layout-compatible).
2020-01-11 20:16:26 +03:00
Garux
d320ac3a4b optimize copystring(), use it 2020-01-10 20:43:15 +03:00
Garux
d9bad45a3d emit error on shader name string overflow in ShaderInfoForShader instead of silent truncation 202a05461f 2020-01-09 20:30:21 +03:00
Zack Middleton
48444683ee q3map2: add missing help for q3map2 stage arguments
Move -keeplights help from -light stage to -bsp. Add other ~40 arguments
that were missing from help. My main focus was on the -convert stage
but I tried to document the rest as well. Some descriptions are copied
from message when enabling the option.
2019-12-28 12:40:14 +03:00
Zack Middleton
c9a33917e3 q3map2: fix crash if command-line argument is missing
Running `q3map2 -fs_forbiddenpath -v mapname.map` would crash because
-v gets replaced with NULL in main().

Running `q3map2 -threads` would crash because missing next argument
for number of threads.
2019-12-28 12:06:36 +03:00
Zack Middleton
9c60ebea68 q3map2: fix not displaying default args for some q3map2 stages
Fix not displaying default arguments, and possibly segfaulting, when
running q3map2 -bsp, -analyze, -convert, -exportents, -export, or
-import.
2019-12-28 11:52:56 +03:00
Garux
19accfbbab fix Convert_ReferenceLightmaps() from 42ab06e363 2019-12-28 00:59:50 +03:00
Garux
48f3a19d87 repackBSPMain(): use StrBuf struct for shader dump (safer, faster) 2019-12-28 00:32:12 +03:00
Garux
d0032126cd repackBSPMain(): use pointer to array of chars semantics for bspList 2019-12-27 14:07:40 +03:00
Garux
3b4f22ee32 use pushStringCallback in vfsListShaderFiles() 2019-12-27 09:07:55 +03:00
Garux
02fce47d00 add -complevel to -pk3 2019-12-27 07:32:54 +03:00
Garux
05be4d4936 add autopk3.c::packResource(), packTexture() 2019-12-27 07:28:18 +03:00
Garux
5d46d88d2d refactor autopk3.c
generalize Q_stricmp, Q_strncasecmp defines instead of local implementations
replace Q_strncpyz, Q_strcat, Q_strncat with strlcpy, strlcat versions: strcpyQ, strcatQ, strncatQ
fix ExtractFilePath, ExtractFileBase, ExtractFileExtension edge case (empty path string)
ExtractFileBase() : mimic StripExtension() logic
BeginMapShaderFile() : use 	ExtractFileBase(), 	ExtractFilePath()
2019-12-27 06:01:28 +03:00
Garux
8373782b75 generalize FixDOSName function and its use 2019-12-20 20:10:49 +03:00
Garux
3cbbbaf7e9 move main.c::pk3 business->autopk3.c 2019-12-20 20:05:42 +03:00
Garux
853633efd1 move main.c::FixAAS()->convert_bsp.c 2019-12-20 17:39:04 +03:00
Thomas Debesse
68f8cabf95 split bsp conversion stuff from q3map2 2019-12-20 08:02:06 +03:00
Thomas Debesse
27b1549a2d split minimap stuff from q3map2 2019-12-20 06:57:02 +03:00
Thomas Debesse
18d7d50444 [q3map2] unvanquished expects white minimap 2019-12-20 06:34:57 +03:00
Garux
c401adfe3e * -brightness only affects lightmap brightness, like q3map_lightmapBrightness, as there are -vertexscale and -gridscale for the rest
is multipled with q3map_lightmapBrightness
2019-12-12 00:20:00 +03:00
Garux
3f2825b8ec * -extlmhacksize N (external lightmaps hack size) -light switch
similar to -lightmapsize N: Size of lightmaps to generate (must be a power of two)
		but instead of native external lightmaps enables hack to reference them in autogenerated shader (for vanilla Q3 etc)
2019-12-06 00:55:16 +03:00
Garux
42ab06e363 * -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack 2019-12-05 22:56:42 +03:00
Garux
b96aed7190 * support -shadersasbitmap in -lightmapsastexcoord conversion mode 2019-12-04 22:35:50 +03:00
Garux
661e8b00de use EXTERNAL_LIGHTMAP macro, shorten code 2019-12-04 22:18:44 +03:00
Garux
74a5d6cf8d * support -lightmapsastexcoord conversion to .ase 2019-12-04 21:56:02 +03:00
Garux
6a5d148284 q3map2 * -fillpink in light stage: fill unoccupied pixels with pink colour 2019-11-11 04:13:13 +03:00
Garux
3464341167 refactor WriteTGA24() 2019-11-11 03:28:26 +03:00
Garux
d92c32d453 q3map2 * misc_model::_remap: also remap 'abrakadabraNAME' shaders by _remap = 'NAME;newname'
exact match has priority over this
2019-11-11 01:14:10 +03:00
Garux
c0b5454fd8 q3map2::misc_model::_remap: more persistent input error check 2019-11-10 22:45:14 +03:00
Garux
8dab7339d9 rephrase -trianglecheck and -extravisnudge code 2019-09-30 18:51:29 +03:00
Garux
f2f36df58f q3map2 * _maxlight worldspawn key (works unless exposure is used) (for those, who know, what they do) 2019-07-25 19:55:16 +03:00
Garux
070161fd13 shorten code 2019-07-25 19:23:13 +03:00
Garux
635c732e72 fix warnings 2019-07-21 00:49:53 +03:00
Garux
12d010446b * Brush->AutoCaulk Selected (F4); camera must be there, where legit player respawn could be, i.e. close to selection and not inside of a brush 2019-03-23 19:10:41 +03:00
Garux
00bb22e458 q3map2 * fix unwanted culling of both matching brush faces 2019-03-19 16:54:23 +03:00
Garux
b75d061ff0 fix mbspc linux compilation 2019-03-15 21:41:15 +03:00
Garux
4b1b789fa8 mbspc: use newer q_platform.h from ioq3, enables win64 compilation 2019-03-07 17:10:31 +03:00
Garux
812a8b6001 q3map2: follow ODR
enables compilation with -fno-common
2019-02-23 00:09:42 +03:00
Garux
202a05461f prevent shader name string overflow in ShaderInfoForShader 2019-02-23 00:06:57 +03:00