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0c20b6e1400d759a90b6feebc9c2050274e20bca
netradiant-custom/tools
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jal 778af4dde0 add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
2010-05-29 12:22:02 +02:00
..
quake2
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
quake3
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
2010-05-29 12:22:02 +02:00
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