binds... * m2 drag in cam = sideways+updownways strafemode; do not enter/quit freelook, if long button press (>300ms) * m1 drag in freelook = sideways+updownways strafemode (mainly for visual editing) * ctrl + m3/drag = seamless brush face to face texture paste; works for any faces in BP mode, only axial ones in AP * ctrl + shift + a: select all visible brush faces and curves, textured by selected shader (more obvious way, than existing ones: components mode::faces->shift+a and find/replace to empty) * shift during creating brush = quadratic brush * drag clipper point + shift = constrain to axis with biggest move amount misc... * -gamedetect command line option to enable game detection * don't disable aero by default; -aero command line option disables one * "Don't show" (during session) checkbox in Light Intensity dialog * fix: show-grid toggle hides grid, when snap-to-grid is off too * region mode: draw out of region part of grid in subtle style texbro tags button png icon
91 lines
4.3 KiB
C++
91 lines
4.3 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined ( INCLUDED_BRUSHWRAPPER_H )
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#define INCLUDED_BRUSHWRAPPER_H
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#include <cstddef>
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#include "string/stringfwd.h"
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#include "generic/callbackfwd.h"
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enum EBrushPrefab
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{
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eBrushCuboid,
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eBrushPrism,
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eBrushCone,
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eBrushSphere,
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eBrushRock,
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};
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class TextureProjection;
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class ContentsFlagsValue;
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namespace scene
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{
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class Graph;
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}
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void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader );
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class AABB;
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void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader );
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void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection );
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void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection );
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void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection );
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void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection );
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void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height );
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void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
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void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
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void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
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void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
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void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t );
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void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t );
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void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t );
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void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t );
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void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle );
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void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle );
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void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name );
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void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name );
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void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader );
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void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader );
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void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
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void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
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void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace );
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void Scene_BrushSelectByShader( scene::Graph& graph, const char* name );
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void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name );
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void Scene_BrushFacesSelectByShader( scene::Graph& graph, const char* name );
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#include "itexdef.h"
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template<typename Element> class BasicVector3;
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typedef BasicVector3<float> Vector3;
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void Scene_BrushProjectTexture_Selected( scene::Graph& graph, const texdef_t& texdef, Vector3* direction );
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void Scene_BrushProjectTexture_Component_Selected( scene::Graph& graph, const texdef_t& texdef, Vector3* direction );
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void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
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void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
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typedef struct _GtkMenu GtkMenu;
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void Brush_constructMenu( GtkMenu* menu );
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extern Callback g_texture_lock_status_changed;
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void BrushFilters_construct();
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void Brush_registerCommands();
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#endif
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