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4a5b039ba143fc880796be66e970411349850ba3
netradiant-custom
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divverent
4a5b039ba1
new argument -celshader, for cel shading without changing the .map file
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@224 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 17:01:59 +00:00
..
quake2
it now compiles on OS X, but does it work?
2009-01-09 22:44:43 +00:00
quake3
new argument -celshader, for cel shading without changing the .map file
2009-03-20 17:01:59 +00:00