Files
netradiant-custom/setup/win32/components/q3ta_data.xml
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00

57 lines
1.6 KiB
XML

<?xml version="1.0"?>
<component>
<dir name="missionpack">
<file name="terrademo-README.txt"/>
<file name="mapmedia-TA.pk3"/>
<dir name="maps">
<dir name="Team Arena Prefabs">
<file name="armorpad_blue.pfb"/>
<file name="armorpad_neutral.pfb"/>
<file name="armorpad_red.pfb"/>
<file name="TA_banner_blue.pfb"/>
<file name="TA_banner_red.pfb"/>
<file name="weaponpad_blue.pfb"/>
<file name="weaponpad_neutral.pfb"/>
<file name="weaponpad_red.pfb"/>
</dir>
<file name="terrademo.map"/>
</dir>
<dir name="models">
<dir name="mapobjects">
<dir name="spawn">
<file name="spawn.md3"/>
<file name="spawn_r.md3"/>
</dir>
</dir>
</dir>
<dir name="scripts">
<file name="base_floor.shader"/>
<file name="base_floor2.shader"/>
<file name="base_light.shader"/>
<file name="base_wall.shader"/>
<file name="base_wall2.shader"/>
<file name="common.shader"/>
<file name="ctf.shader"/>
<file name="ctf2.shader"/>
<file name="gothic_trim.shader"/>
<file name="gothic_wall.shader"/>
<file name="liquids.shader"/>
<file name="liquids2.shader"/>
<file name="museum.shader"/>
<file name="proto2.shader"/>
<file name="sfx.shader"/>
<file name="sfx2.shader"/>
<file name="skies.shader"/>
<file name="skies2.shader"/>
<file name="stone2.shader"/>
<file name="team.shader"/>
<file name="terrain.shader"/>
<file name="tim.shader"/>
</dir>
<dir name="textures">
<dir name="base_wall2">
<file name="techfloor_kc_blue.tga"/>
</dir>
</dir>
</dir>
</component>