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699b85f2fc6a16d5f3253237b8979ec59f6e2ef5
netradiant-custom/tools
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rpolzer 699b85f2fc q3map2 -convert -format ase -shadersasbitmap option to write shader names in the *BITMAP, to make prefabs that one can easily import as misc_model
git-svn-id: svn://svn.icculus.org/netradiant/trunk@120 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-27 12:07:39 +00:00
..
quake2
the historic move: getting rid of all visual studio project stuff, now that the mingw build works
2008-09-16 08:15:52 +00:00
quake3
q3map2 -convert -format ase -shadersasbitmap option to write shader names in the *BITMAP, to make prefabs that one can easily import as misc_model
2008-10-27 12:07:39 +00:00
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