Files
netradiant-custom/contrib/meshtex
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00
..
2017-08-01 14:23:38 +03:00
2017-08-01 14:23:38 +03:00
2017-08-01 14:23:38 +03:00

MeshTex is a plugin for GtkRadiant 1.5. More interesting user documentation at neogeographica.com.

Doxygen-generated code documentation is in the docs/html folder; viewable online at rawgithub.com.

Build instructions are in the COMPILING file.

MeshTex is licensed under the GNU GPL v2. The LICENSE file contains a copy of the GPL.