* -mergebsp -fixnames: Make incoming BSP target/targetname names unique to not collide with existing names * -mergebsp -world: Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)
* -mergebsp -fixnames: Make incoming BSP target/targetname names unique to not collide with existing names * -mergebsp -world: Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)