menus... * help+: Blendmodes cheatsheet misc... * fix treemodel Clang compilation * fix: 1x1 textures crash and appearence * fix of: create func static in non doom3 gametype = group entity w/o objects * merged tex bro textures borders; stipple indicates shaders * realigned tex bro text, so one doesn't collide with textures borders * fix of texture focusing in tex bro * grayscale RLE TGA support * unsupported Doom 3 entity keys: popup->log warning * patch inspector: +flip texture buttons * disabled texture lock by default (confuses novices, suddenly) * added MeshTex plugin src to project, compiled, fixed (works now-)
MeshTex is a plugin for GtkRadiant 1.5. More interesting user documentation at neogeographica.com.
Doxygen-generated code documentation is in the docs/html folder; viewable online at rawgithub.com.
Build instructions are in the COMPILING file.
MeshTex is licensed under the GNU GPL v2. The LICENSE file contains a copy of the GPL.