This commit is contained in:
2024-06-01 17:34:27 +02:00
commit 7dc4797893
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<?xml version="1.0"?>
<project version="2.0">
<var name="mbspc">&quot;[RadiantPath]mbspc.[ExecutableType]&quot;</var>
<var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; -v[ExtraResourcePaths]<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game quake3 -fs_basepath &quot;[EnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Single: bsp">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
</build>
<build name="Single: bsp +noOb">
<command>[q3map2] -meta -noob &quot;[MapFile]&quot;</command>
</build>
<build name="Single: vis">
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
</build>
<build name="Single: light">
<command>[q3map2] -light -fast &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="[test] quick and very crude">
<command>[q3map2] -meta -samplesize 64 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -nogrid &quot;[MapFile]&quot;</command>
</build>
<build name="[test] quick and very crude +noOb">
<command>[q3map2] -meta -noob -samplesize 64 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -nogrid &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="(Final)">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 &quot;[MapFile]&quot;</command>
</build>
<build name="(Final) +noOb">
<command>[q3map2] -meta -noob &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="convert to .ASE">
<command>[q3map2] -meta -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format ase -shadersasbitmap &quot;[BspFile]&quot;</command>
</build>
<build name="convert to .OBJ">
<command>[q3map2] -meta -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format obj -shadersasbitmap &quot;[BspFile]&quot;</command>
</build>
<separator/>
<build name="make .pk3">
<command>[q3map2] -pk3 &quot;[BspFile]&quot;</command>
</build>
<build name="make .aas">
<command>[mbspc] -forcesidesvisible -optimize -bsp2aas &quot;[BspFile]&quot;</command>
</build>
<separator/>
<build name="Test VQ3">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 0 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build>
<build name="Test CPM">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build>
<build name="Finaltest CPM">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build>
</project>

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<?xml version="1.0"?>
<qpref version="1.0">
<epair name="2DZoomInToPointer">true</epair>
<epair name="3DCreateBrushes">true</epair>
<epair name="3DMoveStyle">0</epair>
<epair name="3DZoomInToPointer">true</epair>
<epair name="Autosave">true</epair>
<epair name="AutosaveMinutes">15</epair>
<epair name="BrushAlwaysCaulk">false</epair>
<epair name="BrushSnapPlanes">false</epair>
<epair name="BrushType">1</epair>
<epair name="BuildDumpLog">false</epair>
<epair name="BuildEngineArgs"></epair>
<epair name="BuildEngineArgsMP"></epair>
<epair name="BuildEngineExecutable"></epair>
<epair name="BuildEngineExecutableMP"></epair>
<epair name="BuildLeakStop">true</epair>
<epair name="BuildMenu">build_menu.xml</epair>
<epair name="BuildMonitor">false</epair>
<epair name="BuildRunGame">false</epair>
<epair name="BuiltInGroupDialog">false</epair>
<epair name="CamDiscrete">true</epair>
<epair name="CamInverseMouse">false</epair>
<epair name="CamMoveSpeed">500</epair>
<epair name="CamMoveTimeToMaxSpeed">200</epair>
<epair name="CamStrafeSpeed">1</epair>
<epair name="CameraFaceFill">true</epair>
<epair name="CameraFaceWire">true</epair>
<epair name="CameraMSAA">8</epair>
<epair name="CameraRenderMode">2</epair>
<epair name="ChaseMouse">true</epair>
<epair name="Clipper2PointsIn2D">true</epair>
<epair name="ClipperCaulk">true</epair>
<epair name="ClipperDoubleclickedSplit">1</epair>
<epair name="ClipperResetFlip">true</epair>
<epair name="ClipperResetPoints">true</epair>
<epair name="Count">6</epair>
<epair name="CubicClipping">false</epair>
<epair name="CubicScale">14</epair>
<epair name="CustomShaderEditorCommand"></epair>
<epair name="DetachableMenus">true</epair>
<epair name="EnableAlpha">false</epair>
<epair name="EnginePath">D:/DeFRag_RTX/</epair>
<epair name="EntListSearchFromStart">false</epair>
<epair name="ExtraResourcePath0">D:/DeFRag_RTX/defrag/</epair>
<epair name="ExtraResourcePath1">//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/</epair>
<epair name="ExtraResourcePath2"></epair>
<epair name="ExtraResourcePath3"></epair>
<epair name="ExtraResourcePath4"></epair>
<epair name="File0">D:/DeFRag_RTX/defrag/maps/dfwc2021-3_converted.map</epair>
<epair name="File1">D:/Quake_Defrag/DeFRag/defrag/dfwc2021-3/maps/dfwc2021-3_converted.map</epair>
<epair name="File2">D:/DeFRag_RTX/defrag/maps/obtest.map</epair>
<epair name="File3">D:/Quake_Defrag/DeFRag/defrag/maps/Combined.map</epair>
<epair name="File4">D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map</epair>
<epair name="File5">D:/DeFRag_RTX/baseq3/maps/test.map</epair>
<epair name="File6"></epair>
<epair name="File7"></epair>
<epair name="File8"></epair>
<epair name="FilterNotex">false</epair>
<epair name="FixedSize">true</epair>
<epair name="GUITheme">1</epair>
<epair name="GameMode"></epair>
<epair name="GameName">defrag</epair>
<epair name="GridDefault">7</epair>
<epair name="GridMaxCoordPower">4</epair>
<epair name="HideNonShadersInCommon">true</epair>
<epair name="InstalledDevFilesPath">D:/DeFRag_RTX/</epair>
<epair name="LastLightIntensity">300</epair>
<epair name="LastMap">D:/DeFRag_RTX/defrag/maps/dfwc2021-3_converted.map</epair>
<epair name="LightRadiuses">true</epair>
<epair name="LoadLastMap">false</epair>
<epair name="LoadShaders">0</epair>
<epair name="ModelBrowserCellSize">80</epair>
<epair name="ModelBrowserFolders">*models/99*</epair>
<epair name="NoStipple">true</epair>
<epair name="NudgeAfterClone">false</epair>
<epair name="OpenGLFont">Myriad Pro</epair>
<epair name="OpenGLFontSize">8</epair>
<epair name="PreferPointEntsIn2D">true</epair>
<epair name="QE4StyleWindows">0</epair>
<epair name="SELECT_EPSILON">12</epair>
<epair name="SI_AxisColors0">1 0 0</epair>
<epair name="SI_AxisColors1">0 1 0</epair>
<epair name="SI_AxisColors2">0 0 1</epair>
<epair name="SI_Colors0">0.25 0.25 0.25</epair>
<epair name="SI_Colors1">0.225803 0.225803 0.225803</epair>
<epair name="SI_Colors10">0 0 1</epair>
<epair name="SI_Colors11">1 0.627451 0</epair>
<epair name="SI_Colors12">1 0.627451 0</epair>
<epair name="SI_Colors2">0.254902 0.254902 0.254902</epair>
<epair name="SI_Colors3">0.294118 0.294118 0.294118</epair>
<epair name="SI_Colors4">0.25 0.25 0.25</epair>
<epair name="SI_Colors5">0 0 0</epair>
<epair name="SI_Colors6">1 1 1</epair>
<epair name="SI_Colors7">0.972549 0.972549 0.972549</epair>
<epair name="SI_Colors8">0 0 0</epair>
<epair name="SI_Colors9">0.516136 0.516136 0.516136</epair>
<epair name="SI_Exclude">512</epair>
<epair name="SI_Gamma">1</epair>
<epair name="SI_ShowAngles">true</epair>
<epair name="SI_ShowAxis">true</epair>
<epair name="SI_ShowBboxes">false</epair>
<epair name="SI_ShowConnections">true</epair>
<epair name="SI_ShowCoords">true</epair>
<epair name="SI_ShowNames">true</epair>
<epair name="SI_ShowNamesDist">512</epair>
<epair name="SI_ShowNamesRatio">64</epair>
<epair name="SI_ShowOutlines">true</epair>
<epair name="SI_ShowTargetNames">false</epair>
<epair name="SI_SurfaceTexdef_Rotate">45</epair>
<epair name="SI_SurfaceTexdef_Scale1">0.5</epair>
<epair name="SI_SurfaceTexdef_Scale2">0.5</epair>
<epair name="SI_SurfaceTexdef_Shift1">8</epair>
<epair name="SI_SurfaceTexdef_Shift2">8</epair>
<epair name="ScrollMoveSpeed">100</epair>
<epair name="SearchFromStart">true</epair>
<epair name="Sensitivity">3</epair>
<epair name="ShowCrosshair">false</epair>
<epair name="ShowShaderlistOnly">false</epair>
<epair name="ShowShaders">true</epair>
<epair name="ShowSize2d">true</epair>
<epair name="ShowSize3d">true</epair>
<epair name="ShowStats">false</epair>
<epair name="ShowTextures">true</epair>
<epair name="ShowWorkzone2d">false</epair>
<epair name="ShowWorkzone3d">true</epair>
<epair name="SnapTToGrid">false</epair>
<epair name="Snapshots">false</epair>
<epair name="StrafeMode">3</epair>
<epair name="Subdivisions">4</epair>
<epair name="TagsShowGui">true</epair>
<epair name="TexdefDefaultScale">0.5</epair>
<epair name="TextureAnisotropy">true</epair>
<epair name="TextureCompressionFormat">0</epair>
<epair name="TextureFiltering">5</epair>
<epair name="TextureLock">false</epair>
<epair name="TextureMipLevel">0</epair>
<epair name="TextureScale">50</epair>
<epair name="TextureScrollbar">true</epair>
<epair name="TextureVertexLock">false</epair>
<epair name="UndoLevels">512</epair>
<epair name="UniformTextureMinSize">48</epair>
<epair name="UniformTextureSize">160</epair>
<epair name="WheelMouseInc">64</epair>
<epair name="XYMSAA">8</epair>
<epair name="XYVIS">true</epair>
<epair name="XZVIS">false</epair>
<epair name="YZVIS">false</epair>
<epair name="fieldOfView">100</epair>
</qpref>

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[Version]
number=1.0-gtk-accelnames
[Commands]
ArbitraryRotation=Shift+R
ArbitraryScale=Ctrl+Shift+S
AutoCaulkSelected=F4
Brush3Sided=Ctrl+3
Brush4Sided=Ctrl+4
Brush5Sided=Ctrl+5
Brush6Sided=Ctrl+6
Brush7Sided=Ctrl+7
Brush8Sided=Ctrl+8
Brush9Sided=Ctrl+9
BrushCone=
BrushIcosahedron=
BrushPrism=
BrushRock=
BrushSphere=
BuildMenuCustomize=
Build_runRecentExecutedBuild=F5
CSGIntersect=Ctrl+Shift+U
CSGMerge=
CSGSubtract=Shift+U
CSGTool=
CSGWrapMerge=Ctrl+U
CSGroom=
CameraAngleDown=
CameraAngleUp=
CameraBack=Down
CameraDown=
CameraFocusOnSelected=Tab
CameraForward=Up
CameraFreeFocus=Tab
CameraFreeMoveBack=S
CameraFreeMoveBack2=Down
CameraFreeMoveDown=
CameraFreeMoveForward=W
CameraFreeMoveForward2=Up
CameraFreeMoveLeft=A
CameraFreeMoveLeft2=Left
CameraFreeMoveRight=D
CameraFreeMoveRight2=Right
CameraFreeMoveUp=
CameraLeft=Left
CameraModeNext=Shift+F1
CameraModePrev=Shift+F2
CameraRight=Right
CameraSpeedDec=Shift+Num+-
CameraSpeedInc=Shift+Num++
CameraStrafeLeft=A
CameraStrafeRight=D
CameraUp=
CapCurrentCurve=Shift+C
CenterView=End
CenterXYView=Ctrl+Shift+Tab
CheckForUpdate=
ChooseBrushColor=
ChooseCameraBackgroundColor=
ChooseCameraSelectedBrushColor=
ChooseClipperColor=
ChooseGridBackgroundColor=
ChooseGridBlockColor=
ChooseGridMajorColor=
ChooseGridMinorColor=
ChooseGridTextColor=
ChooseOrthoViewNameColor=
ChooseSelectedBrushColor=
ChooseTextureBackgroundColor=
ClipperClip=Return
ClipperFlip=Ctrl+Return
ClipperSplit=Shift+Return
CloneSelection=Space
CloneSelectionAndMakeUnique=Shift+Space
ColorSchemeAdwaitaDark=
ColorSchemeBlackAndGreen=
ColorSchemeBlender=
ColorSchemeOriginal=
ColorSchemeQER=
ColorSchemeYdnar=
Copy=Ctrl+C
CubicClipZoomIn=Ctrl+[
CubicClipZoomOut=Ctrl+]
DeleteSelection=Z
DeleteSelection2=Backspace
DownFloor=PgDown
DragEdges=E
DragFaces=F
DragVertices=V
EnableAlpha=
EntitiesConnect=Ctrl+K
EntityColorNormalize=
EntityColorSet=K
EntityList=L
EntityMovePrimitivesToFirst=
EntityMovePrimitivesToLast=Ctrl+M
EntityUngroup=
EntityUngroupPrimitives=
Exit=
ExpandSelectionToEntities=Shift+E
ExpandSelectionToPrimitives=Ctrl+E
FilterAreaportals=Alt+3
FilterBotClips=Alt+M
FilterCaulk=Alt+6
FilterClips=Alt+7
FilterClusterportals=Alt+9
FilterDecals=Shift+D
FilterDetails=Ctrl+D
FilterEntities=Alt+2
FilterFuncGroups=
FilterHintsSkips=Ctrl+H
FilterLightgrid=
FilterLights=Alt+0
FilterLiquids=Alt+5
FilterModels=Shift+M
FilterNotex=
FilterPatches=Ctrl+P
FilterPaths=Alt+8
FilterPointEntities=
FilterSky=
FilterStructural=Ctrl+Shift+D
FilterTranslucent=Alt+4
FilterTriggers=Ctrl+Shift+T
FilterWorldBrushes=Alt+1
FindBrush=
FindReplaceTextures=
FitTexture=Ctrl+F
FitTextureHeight=
FitTextureHeightOnly=
FitTextureWidth=
FitTextureWidthOnly=
FixedSize=
Fullscreen=F11
GridDown=[
GridUp=]
HideSelected=H
ImportMap=
InvertCurve=Ctrl+I
InvertCurveTextureX=Ctrl+Shift+I
InvertCurveTextureY=Shift+I
InvertFilters=
InvertSelection=I
MakeDetail=Alt+D
MakeStructural=Alt+S
MapInfo=M
MatrixTranspose=Ctrl+Shift+M
MaximizeView=F12
MirrorSelectionHorizontally=
MirrorSelectionVertically=
MirrorSelectionX=
MirrorSelectionY=
MirrorSelectionZ=
MouseBuild=B
MouseDrag=
MouseDragOrTransform=Q
MouseRotate=R
MouseRotateOrScale=
MouseScale=
MouseTransform=
MouseTranslate=
MouseUV=G
MoveSelectionDOWN=Num+-
MoveSelectionUP=Num++
MoveToCamera=Ctrl+Shift+V
NaturalizePatch=Ctrl+N
NewMap=
NextLeakSpot=Ctrl+Shift+K
NextView=Ctrl+Tab
OpenGLFont=
OpenManual=F1
OpenMap=Ctrl+O
Paste=Ctrl+V
PasteToCamera=Shift+V
PatchBevel=
PatchCone=
PatchCylinder=
PatchDeform=
PatchDeleteFirstColumn=
PatchDeleteFirstRow=
PatchDeleteLastColumn=Ctrl+Shift+Num+-
PatchDeleteLastRow=Ctrl+Num+-
PatchEndCap=
PatchInsertFirstColumn=Ctrl+Shift+Num++
PatchInsertFirstRow=Ctrl+Num++
PatchInsertLastColumn=
PatchInsertLastRow=
PatchSphere=
PatchSquareCylinder=
PatchThicken=Ctrl+T
PatchXactCone=
PatchXactCylinder=
PatchXactSphere=
Preferences=P
PrevLeakSpot=Ctrl+Shift+L
RedisperseCols=
RedisperseRows=
Redo=Ctrl+Shift+Z
Redo2=Ctrl+Y
RefreshReferences=
RefreshShaders=
RegionOff=
RegionSetBrush=
RegionSetSelection=Ctrl+Shift+R
RegionSetXY=
RepeatTransforms=Ctrl+R
ResetFilters=
RotateSelectionAnticlockwise=
RotateSelectionClockwise=
RotateSelectionX=
RotateSelectionY=
RotateSelectionZ=
SaveMap=Ctrl+S
SaveMapAs=
SaveRegion=
SaveSelected=
SearchFromStart=
SelectAllOfType=Shift+A
SelectConnectedEntities=Ctrl+Shift+E
SelectInside=
SelectNudgeDown=Alt+Down
SelectNudgeLeft=Alt+Left
SelectNudgeRight=Alt+Right
SelectNudgeUp=Alt+Up
SelectTextured=Ctrl+Shift+A
SelectTouching=
SetGrid0.125=
SetGrid0.25=
SetGrid0.5=
SetGrid1=1
SetGrid1024=
SetGrid128=8
SetGrid16=5
SetGrid2=2
SetGrid256=9
SetGrid32=6
SetGrid4=3
SetGrid512=
SetGrid64=7
SetGrid8=4
ShaderInfo=
ShowAllTextures=Ctrl+A
ShowAngles=
ShowAxes=
ShowBboxes=
ShowBlocks=
ShowConnections=
ShowCoordinates=
ShowHidden=Shift+H
ShowInUse=U
ShowLightRadiuses=
ShowNames=
ShowSize2d=J
ShowSize3d=
ShowStats=
ShowWindowOutline=
ShowWorkzone2d=
ShowWorkzone3d=
SimplePatchMesh=Shift+P
SmoothCols=Ctrl+Shift+W
SmoothRows=Ctrl+W
SnapToGrid=Ctrl+G
SurfaceInspector=S
TagAdd=
TagCopy=
TagDelete=
TagPaste=
TagRename=
TagSearch=
TagSearchUntagged=
TagsToggleGui=
TexRotateClock=Shift+PgDown
TexRotateCounter=Shift+PgUp
TexScaleDown=Ctrl+Down
TexScaleLeft=Ctrl+Left
TexScaleRight=Ctrl+Right
TexScaleUp=Ctrl+Up
TexShiftDown=Shift+Down
TexShiftLeft=Shift+Left
TexShiftRight=Shift+Right
TexShiftUp=Shift+Up
TextureProjectAxial=
TextureProjectCam=
TextureProjectOrtho=
TextureReset/Cap=Shift+N
TogTexLock=Shift+T
TogTexVertexLock=
ToggleCamera=Ctrl+Shift+C
ToggleClipper=X
ToggleConsole=O
ToggleCrosshairs=Shift+X
ToggleCubicClip=Ctrl+\
ToggleEntityInspector=N
ToggleFrontView=
ToggleGrid=0
ToggleGridSnap=
ToggleModelBrowser=/
TogglePointfile=
ToggleShowShaderlistOnly=
ToggleShowShaders=
ToggleShowTextures=
ToggleSideView=
ToggleTextures=T
ToggleView=
UnSelectSelection=C
UnSelectSelection2=Esc
Undo=Ctrl+Z
UpFloor=PgUp
ViewFront=Num+1
ViewSide=Num+3
ViewTop=Num+7
XYFocusOnSelected=`
Zoom100=
ZoomIn=Del
ZoomOut=Ins
bobToolz::About=
bobToolz::BrushCleanup=
bobToolz::CaulkSelection=
bobToolz::DoorBuilder=
bobToolz::DropEntity=
bobToolz::FindDuplicates=
bobToolz::Intersect=
bobToolz::MakeChain=
bobToolz::MergePatches=
bobToolz::PathPlotter=
bobToolz::PitOMatic=
bobToolz::PlotSplines=
bobToolz::PolygonBuilder=
bobToolz::ResetTextures=
bobToolz::SplitPatches=
bobToolz::SplitPatchesCols=
bobToolz::SplitPatchesRows=
bobToolz::StairBuilder=
bobToolz::TreePlanter=
bobToolz::TurnEdge=
bobToolz::VisViewer=
brushexport2::About=
brushexport2::Export.obj=
meshTex.About=
meshTex.GeneralFunction=
meshTex.GetInfo=
meshTex.Help=
meshTex.SMaxAlign=
meshTex.SMinAlign=
meshTex.SMinMaxAlignAuto=
meshTex.SMinMaxAlignShrink=
meshTex.SMinMaxAlignStretch=
meshTex.STMinMaxAlignAuto=
meshTex.SetScale=
meshTex.TMaxAlign=
meshTex.TMinAlign=
meshTex.TMinMaxAlignAuto=
meshTex.TMinMaxAlignShrink=
meshTex.TMinMaxAlignStretch=
prtview::AboutPortalViewer=
prtview::ConfigurePortalViewer=
prtview::Load.prtFile=
prtview::TogglePortals(2D)=
prtview::TogglePortals(3D)=
prtview::Unload.prtFile=
shaderPlug::About=
shaderPlug::CreateTagFile=
sunPlug::About=
sunPlug::ET-MapCoordinator=
uFO:AI::About=
uFO:AI::ActorClip=
uFO:AI::Level1=
uFO:AI::Level2=
uFO:AI::Level3=
uFO:AI::Level4=
uFO:AI::Level5=
uFO:AI::Level6=
uFO:AI::Level7=
uFO:AI::Level8=
uFO:AI::Nodraw=
uFO:AI::PerformCheck=
uFO:AI::StepOn=
uFO:AI::WeaponClip=
uFO:AI::Worldspawn=
uFO:AI::WorldspawnReset=

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<?xml version="1.0"?>
<qpref version="1.0">
<epair name="gamePrompt">false</epair>
<epair name="gamefile">Q3.game</epair>
<epair name="log console">true</epair>
</qpref>

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[Configuration]
ClipRange=1024 ; Portal viewer cubic clip distance (in units of 64)
Clip=0 ; Cubic clipper active for portal viewer
Opacity=50 ; Opacity in 3d view (0 = invisible, 100 = solid)
ColorFog=8355711 ; Color of distant lines/polygons in 3D window
Color3D=65535 ; Color of lines/polygons in 3D window
Width3D=3 ; Width of lines in 3D window
Render3D=1 ; Draw in 3D windows
Lines=1 ; Render using lines in 3D window
Polygons=1 ; Render using polygons in 3D window
Fog=0 ; Use depth cueing in 3D window
ZBuffer=1 ; ZBuffer level in 3D window
Color2D=16711680 ; Color of lines in 2D windows
Width2D=3 ; Width of lines in 2D windows
Render2D=0 ; Draw in 2D windows

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