"[RadiantPath]q3map2.[ExecutableType]" -v -connect [MonitorAddress] -game quake3 -fs_basepath "[EnginePath]" -fs_game [GameName] "[RadiantPath]mbspc.[ExecutableType]" "[RadiantPath]StartAU.bat" [q3map2] -meta -flares "[MapFile]" [q3map2] -vis "[MapFile]" [q3map2] -light -styles -novertex -fast -fastgrid -patchshadows -samples 4 -filter -bounce 8 "[MapFile]" [q3map2] -meta -flares "[MapFile]" [q3map2] -vis -fast -saveprt "[MapFile]" [q3map2] -light -styles -novertex -fast -fastgrid -patchshadows -samples 2 "[MapFile]" [q3map2] -meta "[MapFile]" [q3map2] -vis -fast -saveprt "[MapFile]" [q3map2] -light -styles -novertex -fast -fastgrid "[MapFile]" [q3map2] -meta -debuginset -debugsurfaces -debugportals -debugclip "[MapFile]" [q3map2] -vis "[MapFile]" [q3map2] -light -styles -novertex -fast -fastgrid "[MapFile]" [q3map2] -analyze "[BspFile]" PAUSE [q3map2] -info "[BspFile]" PAUSE [q3map2] -onlyents "[MapFile]" [q3map2] -exportents "[BspFile]" [mbspc] -forcesidesvisible -grapplereach -optimize -bsp2aas "[BspFile]" PAUSE [q3map2] -pk3 -png "[BspFile]" PAUSE [q3map2] -json "[BspFile]" [q3map2] -meta -patchmeta "[MapFile]" [q3map2] -convert -format ase -shadersasbitmap "[BspFile]" [q3map2] -meta -patchmeta "[MapFile]" [q3map2] -convert -format obj -shadersasbitmap "[BspFile]"