"[RadiantPath]q3map2.[ExecutableType]" -v -connect [MonitorAddress] -game quake3 -fs_basepath "[EnginePath]" -fs_game [GameName]
"[RadiantPath]mbspc.[ExecutableType]"
"[RadiantPath]StartAU.bat"
[q3map2] -meta -flares "[MapFile]"
[q3map2] -vis "[MapFile]"
[q3map2] -light -styles -novertex -fast -fastgrid -patchshadows -samples 4 -filter -bounce 8 "[MapFile]"
[q3map2] -meta -flares "[MapFile]"
[q3map2] -vis -fast -saveprt "[MapFile]"
[q3map2] -light -styles -novertex -fast -fastgrid -patchshadows -samples 2 "[MapFile]"
[q3map2] -meta "[MapFile]"
[q3map2] -vis -fast -saveprt "[MapFile]"
[q3map2] -light -styles -novertex -fast -fastgrid "[MapFile]"
[q3map2] -meta -debuginset -debugsurfaces -debugportals -debugclip "[MapFile]"
[q3map2] -vis "[MapFile]"
[q3map2] -light -styles -novertex -fast -fastgrid "[MapFile]"
[q3map2] -analyze "[BspFile]"
PAUSE
[q3map2] -info "[BspFile]"
PAUSE
[q3map2] -onlyents "[MapFile]"
[q3map2] -exportents "[BspFile]"
[mbspc] -forcesidesvisible -grapplereach -optimize -bsp2aas "[BspFile]"
PAUSE
[q3map2] -pk3 -png "[BspFile]"
PAUSE
[q3map2] -json "[BspFile]"
[q3map2] -meta -patchmeta "[MapFile]"
[q3map2] -convert -format ase -shadersasbitmap "[BspFile]"
[q3map2] -meta -patchmeta "[MapFile]"
[q3map2] -convert -format obj -shadersasbitmap "[BspFile]"