"[RadiantPath]q3map2.[ExecutableType]" -v -connect [MonitorAddress] -game quake3 -fs_basepath "[EnginePath]" -fs_game [GameName]
[q3map2] -meta "[MapFile]"
[q3map2] -vis "[MapFile]"
[q3map2] -vis -fast "[MapFile]"
[q3map2] -light -deluxe -faster "[MapFile]"
[q3map2] -light -deluxe -fast "[MapFile]"
[q3map2] -light -deluxe -fast -super 2 "[MapFile]"
[q3map2] -light -deluxe -fast -super 2 -filter "[MapFile]"
[q3map2] -light -deluxe -fast -super 2 -filter -bounce 8 "[MapFile]"
[q3map2] -meta "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -deluxe -fast -filter "[MapFile]"
[q3map2] -meta "[MapFile]"
[q3map2] -vis -saveprt -fast "[MapFile]"
[q3map2] -light -deluxe -fast -super 2 -filter "[MapFile]"
[q3map2] -meta "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -deluxe -fast -filter -super 2 "[MapFile]"
[q3map2] -meta "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -deluxe -fast -super 2 -filter -bounce 8 "[MapFile]"
[q3map2] -meta "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -deluxe -super 2 "[MapFile]"
[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill "[MapFile]"
[q3map2] -minimap "[MapFile]"
[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 "[MapFile]"
[q3map2] -minimap "[MapFile]"
[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 "[MapFile]"
[q3map2] -minimap "[MapFile]"
[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 "[MapFile]"
[q3map2] -minimap "[MapFile]"
[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -lightmapsearchpower 3 -shade -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 1024 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 "[MapFile]"
[q3map2] -minimap "[MapFile]"
[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -lightmapsearchpower 3 -shade -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 2048 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 "[MapFile]"
[q3map2] -minimap "[MapFile]"
[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -lightmapsearchpower 3 -shade -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 4096 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 "[MapFile]"
[q3map2] -minimap "[MapFile]"
[q3map2] -meta -v -patchmeta "[MapFile]"
[q3map2] -convert -format obj "[BspFile]"
[q3map2] -meta -v -patchmeta "[MapFile]"
[q3map2] -convert -format obj -shadersasbitmap "[BspFile]"
[q3map2] -convert -format obj -patchmeta "[MapFile]"
[q3map2] -convert -format obj -patchmeta -shadersasbitmap "[MapFile]"