"[RadiantPath]q3map2.[ExecutableType]" -v -connect [MonitorAddress] -game quakelive -fs_basepath "[EnginePath]" -fs_game [GameName] "[RadiantPath]mbspc.[ExecutableType]" [q3map2] -meta "[MapFile]" [q3map2] -vis -saveprt "[MapFile]" [q3map2] -light -fast "[MapFile]" [q3map2] -meta -samplesize 64 "[MapFile]" [q3map2] -vis -fast -saveprt "[MapFile]" [q3map2] -light -fast -nogrid "[MapFile]" [q3map2] -meta "[MapFile]" [q3map2] -vis "[MapFile]" [q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 "[MapFile]" [q3map2] -meta "[MapFile]" [q3map2] -vis "[MapFile]" [q3map2] -light -bounce 8 -fastbounce -dark -dirtdepth 32 -dirtscale 3 -dirty -patchshadows -samples 3 -scale 1.2 -shade -cpma "[MapFile]" [q3map2] -meta -patchmeta "[MapFile]" [q3map2] -convert -format ase -shadersasbitmap "[BspFile]" [q3map2] -meta -patchmeta "[MapFile]" [q3map2] -convert -format obj -shadersasbitmap "[BspFile]" [q3map2] -pk3 -png "[BspFile]" [mbspc] -forcesidesvisible -optimize -bsp2aas "[BspFile]"