"[RadiantPath]q3map2.[ExecutableType]" -v -connect [MonitorAddress] -game quake3 -fs_basepath "[EnginePath]" -fs_game [GameName]-fs_basegame wop [q3map2] -custinfoparms -meta "[MapFile]" [q3map2] -custinfoparms -flares -meta "[MapFile]" [q3map2] -vis -saveprt "[MapFile]" [q3map2] -vis -fast -saveprt "[MapFile]" [q3map2] -light -custinfoparms -faster "[MapFile]" [q3map2] -light -custinfoparms -fast -super 2 "[MapFile]" [q3map2] -light -custinfoparms -fast -filter -patchshadows -bounce 8 -super 2 "[MapFile]" [q3map2] -custinfoparms -meta "[MapFile]" [q3map2] -vis -fast -saveprt "[MapFile]" [q3map2] -light -custinfoparms -fast -filter -super 2 "[MapFile]" [q3map2] -custinfoparms -flares -meta "[MapFile]" [q3map2] -vis -fast -saveprt "[MapFile]" [q3map2] -light -custinfoparms -fast -filter -super 2 "[MapFile]" [q3map2] -custinfoparms -meta "[MapFile]" [q3map2] -vis -saveprt "[MapFile]" [q3map2] -light -custinfoparms -fast -filter -patchshadows -bounce 8 -super 2 "[MapFile]" [q3map2] -custinfoparms -flares -meta "[MapFile]" [q3map2] -vis -saveprt "[MapFile]" [q3map2] -light -custinfoparms -fast -filter -patchshadows -bounce 8 -super 2 "[MapFile]" [q3map2] -np 1 -meta -patchmeta -subdivisions 1 "[MapFile]" [q3map2] -convert ase "[MapFile]"