43 lines
1.1 KiB
XML
43 lines
1.1 KiB
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
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<game
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type="q1"
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name="Quake"
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enginepath_win32="c:/quake/"
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enginepath_linux="/usr/local/games/quake/"
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enginepath_macos="/Applications/Quake/"
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engine_win32="quake.exe"
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engine_linux="quake"
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engine_macos="Quake.app"
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basegame="id1"
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basegamename="Quake"
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unknowngamename="Custom Quake modification"
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default_scale="1.0"
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no_patch="1"
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no_bsp_monitor="1"
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show_wads="1"
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archivetypes="pak wad"
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texturetypes="tga jpg png mip hlw mdl"
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modeltypes="mdl md3 obj"
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maptypes="mapq1"
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shaders="quake3"
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shaderpath="scripts"
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entityclass="quake3"
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entityclasstype="def xml"
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entities="quake"
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brushtypes="quake"
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patchtypes="quake3"
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shader_weapclip = "textures/clip"
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shader_caulk = "textures/skip"
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shader_hintlocal = "textures/hintskip"
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shader_nodraw = "textures/hintskip"
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shader_nodrawnonsolid = "textures/hintskip"
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shader_lavacaulk = "textures/*lavaskip"
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shader_watercaulk = "textures/*waterskip"
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shader_slimecaulk = "textures/*slimeskip"
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/>
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<!--
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maptypes="mapq3"
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brushtypes="quake3"
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for detail brush surfaceflag (supported since ericw-tools-v0.18.1-1)
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--> |