Files
2024-06-01 17:34:27 +02:00

43 lines
1.1 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
type="q1"
name="Quake"
enginepath_win32="c:/quake/"
enginepath_linux="/usr/local/games/quake/"
enginepath_macos="/Applications/Quake/"
engine_win32="quake.exe"
engine_linux="quake"
engine_macos="Quake.app"
basegame="id1"
basegamename="Quake"
unknowngamename="Custom Quake modification"
default_scale="1.0"
no_patch="1"
no_bsp_monitor="1"
show_wads="1"
archivetypes="pak wad"
texturetypes="tga jpg png mip hlw mdl"
modeltypes="mdl md3 obj"
maptypes="mapq1"
shaders="quake3"
shaderpath="scripts"
entityclass="quake3"
entityclasstype="def xml"
entities="quake"
brushtypes="quake"
patchtypes="quake3"
shader_weapclip = "textures/clip"
shader_caulk = "textures/skip"
shader_hintlocal = "textures/hintskip"
shader_nodraw = "textures/hintskip"
shader_nodrawnonsolid = "textures/hintskip"
shader_lavacaulk = "textures/*lavaskip"
shader_watercaulk = "textures/*waterskip"
shader_slimecaulk = "textures/*slimeskip"
/>
<!--
maptypes="mapq3"
brushtypes="quake3"
for detail brush surfaceflag (supported since ericw-tools-v0.18.1-1)
-->