Files
netradiant_installed/gamepacks/wolf.game/main/wolf_entities.ent
2024-06-01 17:34:27 +02:00

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XML

<?xml version="1.0"?>
<!--
Return to Castle Wolfenstein entity definition file for GtkRadiant
Revised for xml by redfella
Version: 1.1
Last updated: 07-19-2004
-->
<classes>
<!--
=============================================================================
Class entities
=============================================================================
-->
<point name="ai_soldier" color="1 0.25 0" box="-16 -16 -24 16 16 64">
soldier entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'infantryss/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_american" color="1 0.25 0" box="-16 -16 -24 16 16 64">
american entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'american/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_zombie" color="1 0.25 0" box="-16 -16 -24 16 16 64">
zombie entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'zombie/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
<flag key="PortalZombie" name="Portal Zombie" bit="2"/>
</point>
<!--
=============================================================================
-->
<point name="ai_warzombie" color="1 0.25 0" box="-16 -16 -24 16 16 64">
warrior zombie entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'warrior/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
<flag key="PortalZombie" name="Portal Zombie" bit="2"/>
</point>
<!--
=============================================================================
-->
<point name="ai_femzombie" color="1 0.25 0" box="-16 -16 -24 16 16 64">
zombie entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'femzombie/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_venom" color="1 0.25 0" box="-16 -16 -24 16 16 64">
venom entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'venom/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_loper" color="1 0.25 0" box="-32 -32 -24 32 32 48">
loper entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'loper/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_boss_helga" color="1 0.25 0" box="-16 -16 -24 16 16 64">
helga entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'helga/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_boss_heinrich" color="1 0.25 0" box="-32 -32 -24 32 32 156">
heinrich entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'helga/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_partisan" color="1 0.25 0" box="-16 -16 -24 16 16 64">
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'partisan/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_civilian" color="1 0.25 0" box="-16 -16 -24 16 16 64">
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'civilian/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_eliteguard" color="1 0.25 0" box="-16 -16 -24 16 16 64">
elite guard entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'eliteguard/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_supersoldier" color="1 0.25 0" box="-32 -32 -24 32 32 64">
supersoldier entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'supersoldier/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_protosoldier" color="1 0.25 0" box="-32 -32 -24 32 32 64">
protosoldier entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'protosoldier/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_blackguard" color="1 0.25 0" box="-16 -16 -24 16 16 64">
black guard entity
-------- KEYS --------
<skin key="skin" name="Player Skin">the .skin file to use for this character (must exist in the player characters directory, otherwise 'blackguard/default' is used)</skin>
<skin key="head" name="Head Skin">the .skin file to use for his head (must exist in the pc's dir, otherwise 'default' is used)</skin>
<string key="ainame" name="AI Name">name of AI</string>
<flag key="TriggerSpawn" name="Trigger Spawn" bit="0"/>
<flag key="NoRevive" name="No Revive" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="ai_marker" color="1 0.5 0" box="-18 -18 -24 18 18 48">
marker
<flag key="NODROP" name="No Drop" bit="0"/>
<flag key="AI" name="AI" bit="1"/>
</point>
<!--
=============================================================================
-->
<group name="ai_trigger" color="1 0.5 0">
Triggered only by the player touching it
-------- KEYS --------
<real key="wait" name="Repeat Delay">time in seconds between triggerings, -1 = one time only (default)</real>
<string key="ainame" name="AI Name">name of AI to target (use "player" for the.. player)</string>
<target key="target" name="Target">trigger identifier for that AI script</target>
<flag key="STARTOFF" name="Start Off" bit="0"/>
</group>
<!--
=============================================================================
ITEM_* ENTITIES
=============================================================================
-->
<point name="item_clipboard" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/clipboard/clipboard.md3">
(the clipboard laying flat is 'clipboard2.md3')
-------- KEYS --------
<model key="model" name="Model">defaults to 'models/powerups/clipboard/clipboard.md3' (the clipboard laying flat is 'clipboard2.md3')</model>
<string key="popup" name="Popup Menu">menu to popup. no default since you won't want the same clipboard laying around. (clipboard will display a 'put popup here' message)</string>
<string key="notebookpage" name="NoteBook Page Name">when clipboard is picked up, this page (menu) will be added to your notebook (FIXME: TODO: more info goes here)
We currently use:
clip_interrogation
clip_codeddispatch
clip_alertstatus</string>
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="PERSISTANT" name="Persistent" bit="2"/>
</point>
<!--
=============================================================================
-->
<point name="item_treasure" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/treasure/goldbar.md3">
Items the player picks up that are just used to tally a score at end-level
-------- KEYS --------
<model key="model" name="Model">defaults to 'models/powerups/treasure/goldbar.md3'</model>
<string key="noise" name="Noise">sound to play on pickup. defaults to 'sound/pickup/treasure/gold.wav'</string>
<string key="message" name="Item Message">what to call the item when it's picked up. defaults to "Treasure Item"</string>
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
</point>
<!--
=============================================================================
-->
<point name="item_health_small" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/health/health_s.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="item_health" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/health/health_m.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="item_health_large" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/health/health_l.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="item_health_turkey" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/health/health_t1.md3">
multi-stage health item.
gives amount on first use based on skill:
skill 1: 50
skill 2: 50
skill 3: 50
skill 4: 40
skill 5: 30
then gives 15 on "finishing up"
player will only eat what he needs. health at 90, turkey fills up and leaves remains (leaving 15). health at 5 you eat the whole thing.
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="item_health_breadandmeat" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/health/health_b1.md3">
multi-stage health item.
amount on first use is based on skill:
then gives 10 on "finishing up"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="item_health_wall_box" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/health/health_wallbox.md3">
single use health with dual state model.
please set the suspended flag to keep it from falling on the ground.
defaults to 50 pts health
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="RESPAWN" name="Respawn" bit="2"/>
</point>
<!--
=============================================================================
-->
<point name="item_health_wall" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/health/health_w.md3">
defaults to 50 pts health.
you will probably want to check the 'suspended' box to keep it from falling to the ground
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="RESPAWN" name="Respawn" bit="2"/>
</point>
<!--
=============================================================================
-->
<point name="item_stamina_stein" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/instant/stamina_stein.md3">
defaults to 30 sec stamina boost
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="item_stamina_brandy" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/instant/stamina_brandy1.md3">
defaults to 30 sec stamina boost
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="item_armor_body" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/armor/armor_body1.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="item_armor_body_hang" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/armor/armor_body2.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="RESPAWN" name="Respawn" bit="2"/>
</point>
<!--
=============================================================================
-->
<point name="item_armor_head" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/armor/armor_head1.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
WEAPON_* ENTITIES
=============================================================================
-->
<point name="weapon_knife" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/knife/knife.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_luger" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/luger/luger.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_mauserRifle" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/mauser/mauser.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_thompson" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/thompson/thompson.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_sten" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/sten/sten.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_colt" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/colt/colt.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_mp40" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/mp40/mp40.md3">
<integer key="stand" name="Stand">values:
no value: laying in a default position on it's side (default)
2: upright, barrel pointing up, slightly angled (rack mount)</integer>
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_fg42" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/fg42/fg42.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_silencer" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/sp5/sp5.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_panzerfaust" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/panzerfaust/pf.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_venom" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/venom/pu_venom.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_flamethrower" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/flamethrower/pu_flamethrower.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_tesla" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/tesla/pu_tesla.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_sniperScope" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/mauser/pu_mauser_scope.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="weapon_snooperrifle" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/weapons2/garand/garand.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
AMMO_* ENTITIES
=============================================================================
-->
<point name="ammo_9mm_small" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am9mm_s.md3">
used by: Luger pistol, MP40 machinegun
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_9mm" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am9mm_m.md3">
used by: Luger pistol, MP40 machinegun
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_9mm_large" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am9mm_l.md3">
used by: Luger pistol, MP40 machinegun
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_45cal_small" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am45cal_s.md3">
used by: Thompson, Colt
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_45cal" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am45cal_m.md3">
used by: Thompson, Colt
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_45cal_large" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am45cal_l.md3">
used by: Thompson, Colt
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_792mm_small" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am792mm_s.md3">
used by: Mauser rifle, FG42
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_792mm" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am792mm_m.md3">
used by: Mauser rifle, FG42
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_792mm_large" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am792mm_l.md3">
used by: Mauser rifle, FG42
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_30cal_small" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am30cal_s.md3">
used by: Garand rifle
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_30cal" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am30cal_m.md3">
used by: Garand rifle
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_30cal_large" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am30cal_l.md3">
used by: Garand rifle
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_127mm" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/am127mm.md3">
used by: Venom gun
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_grenades" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/amgren_bag.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_grenades_american" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/amgrenus_bag.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_dynamite" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/dynamite.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_cell" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/amcell.md3">
used by: Tesla Boosts recharge on Tesla
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_fuel" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/amfuel.md3">
used by: Flamethrower
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="ammo_panzerfaust" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/ammo/ampf.md3">
used by: German Panzerfaust
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
HOLDABLE_* ENTITIES
=============================================================================
-->
<point name="holdable_medkit" color=".3 .3 1" box="-16 -16 -16 16 16 16" model="models/powerups/holdable/medkit.md3">
pickup sound : "sound/pickup/holdable/get_medkit.wav"
use sound : "sound/pickup/holdable/get_medkit.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_wine" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/wine.md3">
pickup sound : "sound/pickup/holdable/get_wine.wav"
use sound : "sound/pickup/holdable/use_wine.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_stamina" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/stamina.md3">
Protection from fatigue Using the "sprint" key will not fatigue the character.
pickup sound : "sound/pickup/holdable/get_stamina.wav"
use sound : "sound/pickup/holdable/use_stamina.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_book1" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/venom_book.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_book2" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/paranormal_book.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_book3" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/zemphr_book.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_11" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/11.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_12" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/12.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_13" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/13.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_14" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/14.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="holdable_15" color=".3 .3 1" box="-8 -8 -8 8 8 8" model="models/powerups/holdable/15.md3">
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
KEY_* ENTITIES
=============================================================================
-->
<point name="key_skull1" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/skull.md3">
key 1
pickup sound : "sound/pickup/keys/skull.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_chalice2" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/chalice.md3">
key 2
pickup sound : "sound/pickup/keys/chalice.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_eye3" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/eye.md3">
key 3
pickup sound : "sound/pickup/keys/eye.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_radio4" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/radio_port.md3">
key 4
pickup sound : "sound/pickup/keys/radio.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_satchelcharge5" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/satchel_charge.md3">
key 5
pickup sound : "sound/pickup/keys/satchelcharge.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_binocs" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/binoculars.md3">
Binoculars.
pickup sound : "sound/pickup/keys/binocs.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_7" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key7.md3">
key 7
pickup sound : "sound/pickup/keys/key7.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_key8" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key.md3">
key 8
pickup sound : "sound/pickup/keys/key8.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_key9" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key.md3">
key 9
pickup sound : "sound/pickup/keys/key9.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_key10" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key.md3">
key 10
pickup sound : "sound/pickup/keys/key10.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_key11" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key.md3">
key 11
pickup sound : "sound/pickup/keys/key11.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_key12" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key.md3">
key 12
pickup sound : "sound/pickup/keys/key12.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_key13" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key.md3">
key 13
pickup sound : "sound/pickup/keys/key13.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_key14" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key.md3">
key 14
pickup sound : "sound/pickup/keys/key14.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_key15" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key.md3">
key 15
pickup sound : "sound/pickup/keys/key15.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
<!--
=============================================================================
-->
<point name="key_key16" color="1 1 0" box="-8 -8 -8 8 8 8" model="models/powerups/keys/key.md3">
key 16
pickup sound : "sound/pickup/keys/key16.wav"
<flag key="SUSPENDED" name="Suspended" bit="0"/>
<flag key="SPIN" name="Spin" bit="1"/>
<flag key="RESPAWN" name="Respawn" bit="3"/>
</point>
</classes>