Commit Graph

282 Commits

Author SHA1 Message Date
Artem Kharytoniuk
52ac138485 DX12: cleanup. 2017-12-25 10:01:32 +01:00
Artem Kharytoniuk
ac233e7ab9 DX12: renames. 2017-12-25 09:44:54 +01:00
Artem Kharytoniuk
aa43a0e5a5 DX12: undef macro. 2017-12-25 01:05:23 +01:00
Artem Kharytoniuk
f4e9df2de2 Fixed bug in dx_wait_device_idle. 2017-12-25 00:53:52 +01:00
Artem Kharytoniuk
bf0a7be1f3 DX12: comments. 2017-12-24 23:26:06 +01:00
Artem Kharytoniuk
fbe4bbdad4 DX12: cleanup. 2017-12-24 22:01:41 +01:00
Artem Kharytoniuk
6552cd2a64 DX12: index buffer alignment check. fixed invalid use of resources during restart. 2017-12-24 18:52:49 +01:00
Artem Kharytoniuk
0aa262a47f DX12: windows positioning adjustment in twin mode. 2017-12-24 00:54:25 +01:00
Artem Kharytoniuk
c326ac6e3b DX12: added dx12 support to r_renderAPI/r_twinMode cvars. 2017-12-24 00:11:35 +01:00
Artem Kharytoniuk
2610ef131e DX12: removed some dependencies on vulkan implementation. 2017-12-23 22:11:09 +01:00
Artem Kharytoniuk
ca9ab2c38c DX12: removed d3dx dependency. 2017-12-23 14:01:52 +01:00
Artem Kharytoniuk
02b2c5a254 DX12: removed some compilation dependencies. 2017-12-23 12:10:05 +01:00
Artem Kharytoniuk
34e9bf7ab9 DX12: upload texture data without using obscure dx12 helpers. 2017-12-23 10:59:25 +01:00
Artem Kharytoniuk
c81a77fe4b DX12: 16 bit textures. 2017-12-23 00:02:41 +01:00
Artem Kharytoniuk
6e4a2f13aa DX12: frames synchronization.
We have a sync with GPU at the beginning of dx_begin_frame but in
practise we never wait since we usually CPU limited for such simple graphics.
2017-12-18 20:50:00 +01:00
Artem Kharytoniuk
79545d341f DX12: dx_end_frame was not called when disconnecting during active game. 2017-12-17 21:38:29 +01:00
Artem Kharytoniuk
e918bf846b DX12: r_showimages. 2017-12-17 21:24:59 +01:00
Artem Kharytoniuk
a72f05e91e DX12: debug surfaces. 2017-12-17 20:07:37 +01:00
Artem Kharytoniuk
94fdf1570b DX12: debug triangles and normals. 2017-12-17 14:53:09 +01:00
Artem Kharytoniuk
40af5ae62b DX12: hyperspace, r_clear, minor renames. 2017-12-16 21:16:41 +01:00
Artem Kharytoniuk
12da3b4d44 DX12: skybox. 2017-12-16 21:06:25 +01:00
Artem Kharytoniuk
062ad9974d DX12: stencil shadows. 2017-12-16 20:58:19 +01:00
Artem Kharytoniuk
5853e1e3d3 DX12: alpha test. 2017-12-16 15:51:26 +01:00
Artem Kharytoniuk
a530367647 DX12: geometry clipping for mirrors and portals. 2017-12-16 14:50:53 +01:00
Artem Kharytoniuk
b68e1600ac DX12: fog and dlights. 2017-12-15 23:38:19 +01:00
Artem Kharytoniuk
90ff26426a DX12: clear attachments. 2017-12-15 23:16:27 +01:00
Artem Kharytoniuk
aab2b2945f DX12: depth bias. 2017-12-11 23:34:34 +01:00
Artem Kharytoniuk
5725d9843c DX12: Samplers. 2017-12-10 15:26:49 +01:00
Artem Kharytoniuk
518417ad87 DX12: color modulation and multitexture support. 2017-12-09 22:11:33 +01:00
Artem Kharytoniuk
69fc682c95 DX12: mipmaps. 2017-12-09 21:32:20 +01:00
Artem Kharytoniuk
ed86e89da2 DX12: finished pipeline creation code. 2017-12-09 20:43:00 +01:00
Artem Kharytoniuk
81c579529a DX12: shaders compilation pipeline. 2017-12-09 14:48:31 +01:00
Artem Kharytoniuk
aa9fdefde9 DX12: Removed unused code, renames. 2017-12-09 13:27:18 +01:00
Artem Kharytoniuk
212dc81e2e DX12: depth buffer support. 2017-12-09 10:53:34 +01:00
Artem Kharytoniuk
7f597965fb DX12: pipelines creation (WIP). 2017-12-09 01:48:21 +01:00
Artem Kharytoniuk
d148127fca DX12: mvp transform. 2017-12-06 21:54:49 +01:00
Artem Kharytoniuk
b835efea2b DX12: Initial setup that can render some broken geometry. 2017-12-05 22:09:14 +01:00
Artem Kharytoniuk
c70309c539 DX12: First texture. 2017-11-18 00:46:16 +01:00
Artem Kharytoniuk
a32a863d83 DX12: first triangle. 2017-10-22 20:08:54 +02:00
Artem Kharytoniuk
9b01830559 DX12: initial rendering code, just clear the render target. 2017-10-21 22:50:40 +02:00
Artem Kharytoniuk
5434627172 More DX12 initialization code, 2017-10-21 21:08:25 +02:00
Artem Kharytoniuk
22d5bdd053 Added initial D3D12 code. 2017-10-11 11:24:55 +03:00
Artem Kharytoniuk
089104f677 Fixed Vulkan issue when attachment size does not match framebuffer size.
The main part of the fix is to specify app's DPI awareness. It is done by specifying Windows DPI awareness in manifest file.
Additionally the test was added to ensure that selected r_mode does not exceed current desktop size.
2017-10-07 18:02:36 +03:00
Artem Kharytoniuk
364453310f Fixed error in shader compilation script (inconsistent behavior in the latest update of visual studio). 2017-09-26 18:22:23 +03:00
Artem Kharytoniuk
db8a3f542c Updated Windows SDK version. 2017-09-20 22:58:26 +03:00
Artem Kharytoniuk
4f8ad96127 Fixed image layout transition: use pipeline stage mask that is valid for all possible access types. 2017-09-20 22:58:05 +03:00
Artem Kharytoniuk
af3577c1ed Removed screenshot from repository. 2017-07-13 12:47:30 +03:00
Artem Kharytoniuk
fb0cceac17 Update README.md 2017-07-13 12:45:40 +03:00
Artem Kharytoniuk
32b7e623ad Updated screenshot on the readme page. 2017-07-13 12:42:01 +03:00
Artem Kharytoniuk
1fff81b94b Minor update. 2017-06-08 23:51:08 +03:00