e9b972d56281250c30a396e9786b692f3cd09680
r_renderAPI specifies rendering API to use (0 - opengl, 1 - vulkan). r_renderAPICompareWindow shows additional window which does the same rendering as the main windows but uses different graphics API. The idea is to use r_renderAPICompareWindow for debugging to be sure that both APIs render identical/similar pictures.
Added VkImage to image_t. For testing purposes draw all images in a sequence on screen aligned quad.
Added VkImage to image_t. For testing purposes draw all images in a sequence on screen aligned quad.
Welcome to the Quake 3 source code!
Quake 3 is one of my favourite games. This repository contains updated version of the original Q3 codebase with reorganized code structure, compatibility fixes, build setup for the latest Visual Studio and my own modifications that update the core tech but preserve original gameplay, look and feel.
The general direction is to simplify the things. The codebase should be easy to build, executable does not require additional shared libraries to work, no crazy no-op OOP or multi-layered abstractions in the code (until I need this, since there are no absolute rules). Only windows platform is supported.
The screeenshot below has no relation to this codebase, I just like it.
Kenny
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