* "BrushAlwaysCaulk" option is saveable for brush types other than q3
* brush format is preference for [maptypes, brushtypes]: [mapq1, quake], [mapq2, quake2], [mapq3, quake3]: preferences->Brush->Brush type: Axial projection, Brush primitives, Valve 220 * autodetect brush type on map opening * brush face surfaceflags are optional on loading for flexibility * 'Snap planes to integer grid' option is always off by default
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@@ -41,7 +41,7 @@ typedef bool ( ScriptTokeniser::*Tokenise )( char c );
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Tokenise m_stack[3];
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Tokenise* m_state;
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SingleCharacterInputStream<TextInputStream> m_istream;
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SingleCharacterInputStreamDoubleBuffered<TextInputStream> m_istream;
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std::size_t m_scriptline;
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std::size_t m_scriptcolumn;
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@@ -329,6 +329,9 @@ std::size_t getLine() const {
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std::size_t getColumn() const {
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return m_scriptcolumn;
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}
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bool bufferContains( const char* str ){
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return m_istream.bufferContains( str );
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}
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};
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