0b3f42ffbcf6297576f5bec9b94e77111c1c3f45
* brush format is preference for [maptypes, brushtypes]: [mapq1, quake], [mapq2, quake2], [mapq3, quake3]: preferences->Brush->Brush type: Axial projection, Brush primitives, Valve 220 * autodetect brush type on map opening * brush face surfaceflags are optional on loading for flexibility * 'Snap planes to integer grid' option is always off by default
Description
The open-source, cross-platform level editor for id Tech based games.
Languages
C++
68.7%
C
24.1%
Python
1.7%
CMake
1.3%
Java
1%
Other
2.8%