Radiant:
misc... * draggable renderable transform origin for translate, rotate & scale manipulators click w/o move = reset move is constraintable to axis with shift pressed * highlight manipulators' renderables on mouse hover * mouse_moved_epsilon system (0.5% of viewport size) for m1, tunnel selectors, manipulators (except freelook) to make them more fail-safe
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@@ -124,7 +124,7 @@ virtual void rotateSelected( const Quaternion& rotation, bool snapOrigin = false
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virtual void scaleSelected( const Vector3& scaling, bool snapOrigin = false ) = 0;
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virtual void pivotChanged() const = 0;
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virtual void setCustomPivotOrigin( Vector3& point ) const = 0;
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virtual void setCustomTransformOrigin( const Vector3& origin, const bool set[3] ) const = 0;
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};
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#include "modulesystem.h"
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