Radiant:
misc... * draggable renderable transform origin for translate, rotate & scale manipulators click w/o move = reset move is constraintable to axis with shift pressed * highlight manipulators' renderables on mouse hover * mouse_moved_epsilon system (0.5% of viewport size) for m1, tunnel selectors, manipulators (except freelook) to make them more fail-safe
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@@ -2202,8 +2202,8 @@ void OpenGLShader::construct( const char* name ){
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state.m_pointsize = 4;
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}
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else if ( string_equal( name + 1, "BIGPOINT" ) ) {
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state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
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state.m_sort = OpenGLState::eSortControlFirst;
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state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_OVERRIDE;
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state.m_sort = OpenGLState::eSortGUI1 + 1;
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state.m_pointsize = 6;
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}
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else if ( string_equal( name + 1, "PIVOT" ) ) {
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