option -forcereadbsp for -convert to allow forcing the BSP reading code in the radiant build menu
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@@ -1525,13 +1525,14 @@ int ConvertBSPMain( int argc, char **argv )
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int (*convertFunc)( char * );
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game_t *convertGame;
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char ext[1024];
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qboolean map_allowed;
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qboolean map_allowed, force_bsp;
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/* set default */
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convertFunc = ConvertBSPToASE;
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convertGame = NULL;
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map_allowed = qtrue;
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force_bsp = qfalse;
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/* arg checking */
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if( argc < 1 )
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@@ -1584,6 +1585,8 @@ int ConvertBSPMain( int argc, char **argv )
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}
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else if( !strcmp( argv[ i ], "-shadersasbitmap" ) )
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shadersAsBitmap = qtrue;
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else if( !strcmp( argv[ i ], "-forcereadbsp" ) )
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force_bsp = qtrue;
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}
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LoadShaderInfo();
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@@ -1591,7 +1594,7 @@ int ConvertBSPMain( int argc, char **argv )
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/* clean up map name */
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strcpy(source, ExpandArg(argv[i]));
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ExtractFileExtension(source, ext);
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if(!Q_stricmp(ext, "map"))
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if(!Q_stricmp(ext, "map") && !force_bsp)
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{
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if(!map_allowed)
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Sys_Printf("WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n");
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