no half lambert for xonotic please, it sucks ;)
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@@ -67,7 +67,7 @@ game_t struct
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid ambient scale */
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qtrue, /* light angle attenuation uses half-lambert curve */
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qfalse, /* light angle attenuation uses half-lambert curve */
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qtrue, /* disable shader lightstyles hack */
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qtrue, /* keep light entities on bsp */
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4, /* default patchMeta subdivisions tolerance */
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