no half lambert for xonotic please, it sucks ;)

This commit is contained in:
Rudolf Polzer
2010-10-30 18:00:09 +02:00
parent 020a3febce
commit 39182c67ef

View File

@@ -67,7 +67,7 @@ game_t struct
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */
1.0f, /* lightgrid ambient scale */
qtrue, /* light angle attenuation uses half-lambert curve */
qfalse, /* light angle attenuation uses half-lambert curve */
qtrue, /* disable shader lightstyles hack */
qtrue, /* keep light entities on bsp */
4, /* default patchMeta subdivisions tolerance */