allow game packs to override the default of brush primitives
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@@ -118,6 +118,10 @@ void Brush_Construct(EBrushType type)
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{
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g_showAlternativeTextureProjectionOption = true;
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const char *value = g_pGameDescription->getKeyValue("brush_primit");
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if(!string_empty(value))
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g_useAlternativeTextureProjection.m_latched = atoi(value);
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GlobalPreferenceSystem().registerPreference(
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"AlternativeTextureProjection",
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BoolImportStringCaller(g_useAlternativeTextureProjection.m_latched),
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