Radiant:
binds... * ctrl + shift + v: MoveToCamera (translate selection to camera origin) * m2 in entities creation menu: change classname misc... * do not delete selected on entities creation, just deselect * ExpandSelectionToEntities: do not select invisible nodes * fix: keep stuff on grid after paste/move to camera commands, if stuff's size is (2*N + 1)*gridSize * MapName build system variable (can use to make build menu entry to run map in a game) * build->customize: list available build variables * texture browser: gtk search in directories and tags trees * fix: build menu->customize Cancel button cancels (was reloading menu from disk) * build menu->customize Reset button (= reload menu from disk = editor start state)
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@@ -336,7 +336,7 @@ void Entity_createFromSelection( const char* name, const Vector3& origin ){
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scene::Instance& instance = findInstance( entitypath );
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if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
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Select_Delete();
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//Select_Delete();
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Transformable* transform = Instance_getTransformable( instance );
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if ( transform != 0 ) {
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@@ -359,7 +359,7 @@ void Entity_createFromSelection( const char* name, const Vector3& origin ){
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Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
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}
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// tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
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// tweaking: when right click dropping a light entity, ask for light value in a custom dialog box
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// see SF bug 105383
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if ( g_pGameDescription->mGameType == "hl" ) {
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