471fca65b6b50275be0ba5b563f75791d8f9991d
binds... * ctrl + shift + v: MoveToCamera (translate selection to camera origin) * m2 in entities creation menu: change classname misc... * do not delete selected on entities creation, just deselect * ExpandSelectionToEntities: do not select invisible nodes * fix: keep stuff on grid after paste/move to camera commands, if stuff's size is (2*N + 1)*gridSize * MapName build system variable (can use to make build menu entry to run map in a game) * build->customize: list available build variables * texture browser: gtk search in directories and tags trees * fix: build menu->customize Cancel button cancels (was reloading menu from disk) * build menu->customize Reset button (= reload menu from disk = editor start state)
Description
The open-source, cross-platform level editor for id Tech based games.
Languages
C++
68.7%
C
24.1%
Python
1.7%
CMake
1.3%
Java
1%
Other
2.8%