Radiant:
binds... * ctrl + shift + v: MoveToCamera (translate selection to camera origin) * m2 in entities creation menu: change classname misc... * do not delete selected on entities creation, just deselect * ExpandSelectionToEntities: do not select invisible nodes * fix: keep stuff on grid after paste/move to camera commands, if stuff's size is (2*N + 1)*gridSize * MapName build system variable (can use to make build menu entry to run map in a game) * build->customize: list available build variables * texture browser: gtk search in directories and tags trees * fix: build menu->customize Cancel button cancels (was reloading menu from disk) * build menu->customize Reset button (= reload menu from disk = editor start state)
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@@ -394,6 +394,9 @@ ExpandSelectionToEntitiesWalker() : m_depth( 0 ), worldspawn( Map_FindOrInsertWo
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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++m_depth;
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if( !path.top().get().visible() )
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return false;
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// ignore worldspawn
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// NodeSmartReference me( path.top().get() );
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// if ( me == worldspawn ) {
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