binds...
	* ctrl + shift + v: MoveToCamera (translate selection to camera origin)
	* m2 in entities creation menu: change classname

misc...
	* do not delete selected on entities creation, just deselect
	* ExpandSelectionToEntities: do not select invisible nodes
	* fix: keep stuff on grid after paste/move to camera commands, if stuff's size is (2*N + 1)*gridSize
	* MapName build system variable (can use to make build menu entry to run map in a game)
	* build->customize: list available build variables
	* texture browser: gtk search in directories and tags trees
	* fix: build menu->customize Cancel button cancels (was reloading menu from disk)
	* build menu->customize Reset button (= reload menu from disk = editor start state)
This commit is contained in:
Garux
2017-08-02 09:23:14 +03:00
parent 4dcf76ef34
commit 471fca65b6
8 changed files with 113 additions and 18 deletions

View File

@@ -394,6 +394,9 @@ ExpandSelectionToEntitiesWalker() : m_depth( 0 ), worldspawn( Map_FindOrInsertWo
bool pre( const scene::Path& path, scene::Instance& instance ) const {
++m_depth;
if( !path.top().get().visible() )
return false;
// ignore worldspawn
// NodeSmartReference me( path.top().get() );
// if ( me == worldspawn ) {