fix the maths REALLY
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@@ -1834,7 +1834,7 @@ static void SubsampleRawLuxel_r( rawLightmap_t *lm, trace_t *trace, vec3_t sampl
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{
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if( cluster[ b ] < 0 )
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continue;
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SubsampleRawLuxel_r( lm, trace, origin[ b ], x, y, (bias / 3.0f), luxel[ b ] );
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SubsampleRawLuxel_r( lm, trace, origin[ b ], x, y, (bias * 0.5f), luxel[ b ] );
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}
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}
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@@ -2203,7 +2203,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
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//% continue;
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/* subsample it */
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SubsampleRawLuxel_r( lm, &trace, origin, sx, sy, 1.0f/3.0f, lightLuxel );
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SubsampleRawLuxel_r( lm, &trace, origin, sx, sy, 0.25f, lightLuxel );
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/* will do: first -1/3 .. +1/3, then subsample these corners the same way -> -1/9 .. +1/9 around them, etc. -> 1/3 + 1/9 + 1/27 + ... = 0.5 */
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/* debug code to colorize subsampled areas to yellow */
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