* fix: don't exclude worldspawn node on region() functions, so newly created brushes are visible afterwards
* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene * warn on Map_RegionBrush with none selected * fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds) * deselect components on any region() function: could be texturized or edited implicitly * allow 'region set selection' in components mode * Map_RegionXY: deselect anything (could leave stuff selected + invisible)
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@@ -497,6 +497,7 @@ GLFont *glfont_create( const char* font_string ){
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// new font code ripped from ZeroRadiant
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#include <pango/pangoft2.h>
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#include <pango/pango-features.h> //has PANGO_VERSION_CHECK
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#include <pango/pango-utils.h>
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class GLFontInternal : public GLFont
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