* fix: don't exclude worldspawn node on region() functions, so newly created brushes are visible afterwards

* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene
	* warn on Map_RegionBrush with none selected
	* fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds)
	* deselect components on any region() function: could be texturized or edited implicitly
	* allow 'region set selection' in components mode
	* Map_RegionXY: deselect anything (could leave stuff selected + invisible)
This commit is contained in:
Garux
2017-11-05 22:58:59 +03:00
parent bd28ec81f7
commit 618d31bc96
3 changed files with 47 additions and 25 deletions

View File

@@ -497,6 +497,7 @@ GLFont *glfont_create( const char* font_string ){
// new font code ripped from ZeroRadiant
#include <pango/pangoft2.h>
#include <pango/pango-features.h> //has PANGO_VERSION_CHECK
#include <pango/pango-utils.h>
class GLFontInternal : public GLFont