618d31bc9635b93565b6feda76fc0b16181fecd1
* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene * warn on Map_RegionBrush with none selected * fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds) * deselect components on any region() function: could be texturized or edited implicitly * allow 'region set selection' in components mode * Map_RegionXY: deselect anything (could leave stuff selected + invisible)
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The open-source, cross-platform level editor for id Tech based games.
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