* fix: don't exclude worldspawn node on region() functions, so newly created brushes are visible afterwards

* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene
	* warn on Map_RegionBrush with none selected
	* fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds)
	* deselect components on any region() function: could be texturized or edited implicitly
	* allow 'region set selection' in components mode
	* Map_RegionXY: deselect anything (could leave stuff selected + invisible)
This commit is contained in:
Garux
2017-11-05 22:58:59 +03:00
parent bd28ec81f7
commit 618d31bc96
3 changed files with 47 additions and 25 deletions

View File

@@ -2118,7 +2118,7 @@ GtkMenuItem* create_view_menu( MainFrame::EViewStyle style ){
create_menu_item_with_mnemonic( menu_in_menu, "_Off", "RegionOff" );
create_menu_item_with_mnemonic( menu_in_menu, "_Set XY", "RegionSetXY" );
create_menu_item_with_mnemonic( menu_in_menu, "Set _Brush", "RegionSetBrush" );
create_check_menu_item_with_mnemonic( menu_in_menu, "Set Se_lected Brushes", "RegionSetSelection" );
create_check_menu_item_with_mnemonic( menu_in_menu, "Set Se_lection", "RegionSetSelection" );
}
//command_connect_accelerator( "CenterXYView" );