* fix: don't exclude worldspawn node on region() functions, so newly created brushes are visible afterwards
* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene * warn on Map_RegionBrush with none selected * fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds) * deselect components on any region() function: could be texturized or edited implicitly * allow 'region set selection' in components mode * Map_RegionXY: deselect anything (could leave stuff selected + invisible)
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@@ -2118,7 +2118,7 @@ GtkMenuItem* create_view_menu( MainFrame::EViewStyle style ){
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create_menu_item_with_mnemonic( menu_in_menu, "_Off", "RegionOff" );
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create_menu_item_with_mnemonic( menu_in_menu, "_Set XY", "RegionSetXY" );
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create_menu_item_with_mnemonic( menu_in_menu, "Set _Brush", "RegionSetBrush" );
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create_check_menu_item_with_mnemonic( menu_in_menu, "Set Se_lected Brushes", "RegionSetSelection" );
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create_check_menu_item_with_mnemonic( menu_in_menu, "Set Se_lection", "RegionSetSelection" );
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}
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//command_connect_accelerator( "CenterXYView" );
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