Radiant:
misc... * made shaderplug msg to look not like error (but barely noticeable) * removed Texdef_FitTexture copypasted code * ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back * add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list) * fix: spin buttons alignment in patch inspector * fix: patch inspector window pos save/restore during run time * removed console, texbro buttons in regular layout * ent inspector: saving window splits pos in non regular layouts * ent inspector: saving lower split pos aswell * ent inspector: fix of: minimizing part behind middle to 0 * saving find/replace wnd pos; bringing ontop, if is (present + called) * moved 'find unique name for' output to _DEBUG * fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer * fix: build menu customizing: command field is reachable right after creating new entry
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@@ -631,28 +631,6 @@ void operator()( Face& face ) const {
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}
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};
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class FaceFitTextureW
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{
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float m_s_repeat, m_t_repeat;
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public:
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FaceFitTextureW( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
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}
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void operator()( Face& face ) const {
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face.FitTextureW( m_s_repeat, m_t_repeat );
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}
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};
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class FaceFitTextureH
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{
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float m_s_repeat, m_t_repeat;
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public:
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FaceFitTextureH( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
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}
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void operator()( Face& face ) const {
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face.FitTextureH( m_s_repeat, m_t_repeat );
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}
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};
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void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
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Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTexture( s_repeat, t_repeat ) );
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SceneChangeNotify();
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@@ -663,26 +641,6 @@ void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repe
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SceneChangeNotify();
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}
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void Scene_BrushFitTexture_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat ){
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Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTextureW( s_repeat, t_repeat ) );
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SceneChangeNotify();
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}
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void Scene_BrushFitTexture_Component_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat ){
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Scene_ForEachSelectedBrushFace( graph, FaceFitTextureW( s_repeat, t_repeat ) );
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SceneChangeNotify();
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}
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void Scene_BrushFitTexture_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat ){
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Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTextureH( s_repeat, t_repeat ) );
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SceneChangeNotify();
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}
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void Scene_BrushFitTexture_Component_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat ){
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Scene_ForEachSelectedBrushFace( graph, FaceFitTextureH( s_repeat, t_repeat ) );
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SceneChangeNotify();
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}
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TextureProjection g_defaultTextureProjection;
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const TextureProjection& TextureTransform_getDefault(){
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TexDef_Construct_Default( g_defaultTextureProjection );
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