misc...
	* made shaderplug msg to look not like error (but barely noticeable)
	* removed Texdef_FitTexture copypasted code
	* ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back
	* add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list)
	* fix: spin buttons alignment in patch inspector
	* fix: patch inspector window pos save/restore during run time
	* removed console, texbro buttons in regular layout
	* ent inspector: saving window splits pos in non regular layouts
	* ent inspector: saving lower split pos aswell
	* ent inspector: fix of: minimizing part behind middle to 0
	* saving find/replace wnd pos; bringing ontop, if is (present + called)
	* moved 'find unique name for' output to _DEBUG
	* fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer
	* fix: build menu customizing: command field is reachable right after creating new entry
This commit is contained in:
Garux
2017-08-01 14:25:41 +03:00
parent 9d6e27e4e3
commit 6592d65469
19 changed files with 103 additions and 216 deletions

View File

@@ -692,24 +692,6 @@ void Select_FitTexture( float horizontal, float vertical ){
SceneChangeNotify();
}
void Select_FitTextureW( float horizontal, float vertical ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushFitTexture_SelectedW( GlobalSceneGraph(), horizontal, vertical );
}
Scene_BrushFitTexture_Component_SelectedW( GlobalSceneGraph(), horizontal, vertical );
SceneChangeNotify();
}
void Select_FitTextureH( float horizontal, float vertical ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushFitTexture_SelectedH( GlobalSceneGraph(), horizontal, vertical );
}
Scene_BrushFitTexture_Component_SelectedH( GlobalSceneGraph(), horizontal, vertical );
SceneChangeNotify();
}
inline void hide_node( scene::Node& node, bool hide ){
hide
? node.enable( scene::Node::eHidden )