Radiant:
misc... * made shaderplug msg to look not like error (but barely noticeable) * removed Texdef_FitTexture copypasted code * ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back * add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list) * fix: spin buttons alignment in patch inspector * fix: patch inspector window pos save/restore during run time * removed console, texbro buttons in regular layout * ent inspector: saving window splits pos in non regular layouts * ent inspector: saving lower split pos aswell * ent inspector: fix of: minimizing part behind middle to 0 * saving find/replace wnd pos; bringing ontop, if is (present + called) * moved 'find unique name for' output to _DEBUG * fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer * fix: build menu customizing: command field is reachable right after creating new entry
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@@ -692,24 +692,6 @@ void Select_FitTexture( float horizontal, float vertical ){
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SceneChangeNotify();
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}
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void Select_FitTextureW( float horizontal, float vertical ){
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if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
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Scene_BrushFitTexture_SelectedW( GlobalSceneGraph(), horizontal, vertical );
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}
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Scene_BrushFitTexture_Component_SelectedW( GlobalSceneGraph(), horizontal, vertical );
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SceneChangeNotify();
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}
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void Select_FitTextureH( float horizontal, float vertical ){
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if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
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Scene_BrushFitTexture_SelectedH( GlobalSceneGraph(), horizontal, vertical );
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}
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Scene_BrushFitTexture_Component_SelectedH( GlobalSceneGraph(), horizontal, vertical );
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SceneChangeNotify();
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}
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inline void hide_node( scene::Node& node, bool hide ){
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hide
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? node.enable( scene::Node::eHidden )
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